Search results for author:"Ian Stewart"
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Comparing the Effects of Derived Relational Training and Computer Coding on Intellectual Potential in School-Age Children
British Journal of Educational Psychology Vol. 86, No. 3 (2016) pp. 397–411
Background: Previous research found that pre-teenage ability to derive arbitrary "same," "opposite," "more," and "less" relations correlated with measured intelligence quotient (IQ) and that training this ...
Brief Report: The Training and Assessment of Relational Precursors and Abilities (TARPA)--A Preliminary Analysis
Journal of Autism and Developmental Disorders Vol. 40, No. 9 (September 2010) pp. 1149–1153
The TARPA (Training & Assessment of Relational Precursors & Abilities) is a recently developed computer-based protocol for the assessment of a progression of key domains of responding critical to the development of generative language. In the...
An Evaluation of Argument Mapping as a Method of Enhancing Critical Thinking Performance in E-Learning Environments
Metacognition and Learning Vol. 7, No. 3 (December 2012) pp. 219–244
The current research examined the effects of a critical thinking (CT) e-learning course taught through argument mapping (AM) on measures of CT ability. Seventy-four undergraduate psychology students were allocated to either an AM-infused CT e...
A Sketch of the Implicit Relational Assessment Procedure (IRAP) and the Relational Elaboration and Coherence (REC) Model
Psychological Record Vol. 60, No. 3 (2010) pp. 527–542
The current article outlines a behavior-analytic approach to the study of so-called implicit attitudes and cognition. The Implicit Relational Assessment Procedure (IRAP), the conceptual basis of which was derived from relational frame theory, is...
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 972–994
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Search terms identified 165 papers...