Search results for author:"Ian Douglas"
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Issues in Software Engineering of Relevance to Instructional Design
Ian Douglas
TechTrends: Linking Research and Practice to Improve Learning Vol. 50, No. 5 (October 2006) pp. 28–35
Software engineering is popularly misconceived as being an upmarket term for programming. In a way, this is akin to characterizing instructional design as the process of creating PowerPoint slides. In both these areas, the construction of systems,...
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Case-studies or suitcases: Addressing graduate attributes with an airline management simulation
Ian Douglas
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2008 (2008) pp. 276–282
The graduate attributes of critical thinking and creativity sought by prospective employers are not easily achieved through passive observation of subject content, and its replay in assessment tasks that encourage rote learning. Simulations allow...
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"My UniSpace": Applying E-Mentoring to Language Learning
Ian Douglas McCall
Language Learning Journal Vol. 39, No. 3 (2011) pp. 313–328
This article discusses "My UniSpace", an innovative project which involves undergraduate students in a British university mentoring online pupils aged 14-18 who are studying languages. The project was funded by Routes into Languages, an initiative...
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Performance Support for Performance Analysis
Scott Schaffer; Ian Douglas
TechTrends: Linking Research and Practice to Improve Learning Vol. 48, No. 2 (2004) pp. 34–39
Over the past several years, there has been a shift in emphasis in many business, industry, government and military training organizations toward human performance technology or HPT (Rossett, 2002; Dean, 1995). This trend has required organizations...
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A Framework for Metadata Creation Tools
Valentina Malaxa; Ian Douglas
Interdisciplinary Journal of E-Learning and Learning Objects Vol. 1, No. 1 (Jan 01, 2005) pp. 151–162
Metadata is an increasingly important aspect of resource discovery. Good metadata has the potential to increase discovery and reuse and to facilitate interoperability of digital assets. Using the domain of learning objects, issues associated with...
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Integrating Knowledge, Performance, and Learning Objects
Scott P. Schaffer; Ian Douglas
Quarterly Review of Distance Education Vol. 5, No. 1 (2004) pp. 11–19
A methodological framework for the delivery of knowledge, performance, and learning (KPL) systems is presented. The role of the KPL system is currently taken by learning management systems or learning and content management systems, and many of...
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Usability Study of Mobile Learning Technology: A Holistic Evaluation of a Field Observation Experience
Anne Mendenhall; Ian Douglas; Paul Marty; Nicole Alemmane; Amanda Clark
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) p. 765
The purpose of this study is to evaluate a field observation experience for students learning about the nature of science and practicing scientific inquiry. A holistic approach will be used to examine the efficiency, effectiveness, satisfaction, and ...
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The Iterative Design of a Mobile Learning Application to Support Scientific Inquiry
Paul F. Marty; Anne Mendenhall; Ian Douglas; Sherry A. Southerland; Victor Sampson; Michelle M. Kazmer; Nicole Alemanne; Amanda Clark; Jennifer Schellinger
Journal of Learning Design Vol. 6, No. 2 (2013) pp. 41–66
The ubiquity of mobile devices makes them well suited for field-based learning experiences that require students to gather data as part of the process of developing scientific inquiry practices. The usefulness of these devices, however, is...
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Scientific Inquiry, Digital Literacy, and Mobile Computing in Informal Learning Environments
Paul F. Marty; Nicole D. Alemanne; Anne Mendenhall; Manisha Maurya; Sherry A. Southerland; Victor Sampson; Ian Douglas; Michelle M. Kazmer; Amanda Clark; Jennifer Schellinger
Learning, Media and Technology Vol. 38, No. 4 (2013) pp. 407–428
Understanding the connections between scientific inquiry and digital literacy in informal learning environments is essential to furthering students' critical thinking and technology skills. The Habitat Tracker project combines a standards-based ...