Search results for author:"Hyunjeong Lee"
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The effect of intrinsic and extraneous load on learning with computer@-based simulations (2004) pp. 1–142
This study, to determine an efficient instructional design with respect to cognitive load, investigated (1) the main effect of different levels of intrinsic and extraneous load in simulation environments on comprehension and transfer of chemistry...
Instructional Science: An International Journal of the Learning Sciences Vol. 35, No. 6 (November 2007) pp. 467–479
This study, the purpose of which is to determine an efficient instructional design for different levels of spatial abilities, investigates: (1) the main effects of visual treatments in simulation environments on comprehension and the transfer of...
The Effects of Worked Examples in Web Based Instruction: Focus on the Presentation Format of Worked Examples
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4491–4498
The goal of this study was to investigate the effect of presentation formats of worked example and the interaction effects between presentation format of worked examples and prior knowledge of learners. An investigation with 112 middle school...
The Effects of Worked Examples in Computer-Based Instruction: Focus on the Presentation Format of Worked Examples and Prior Knowledge of Learners
Asia Pacific Education Review Vol. 10, No. 4 (December 2009) pp. 495–503
The aim of this study is to investigate the effects of presentation formats of worked examples and the interaction effects between the presentation formats of worked examples and the prior knowledge of learners. An investigation with 97 middle...
Journal of Educational Psychology Vol. 98, No. 4 (November 2006) pp. 902–913
How can cognitive load in visual displays of computer simulations be optimized? Middle-school chemistry students (N = 257) learned with a simulation of the ideal gas law. Visual complexity was manipulated by separating the display of the simulations ...
Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game
Computers & Education Vol. 97, No. 1 (June 2016) pp. 97–115
Mobile learning has the advantage of being able to be used within and between contexts and can also be seamlessly integrated into broader learning experiences that include other forms of learning. Such experiences can assist in the development of...