Search results for author:"Hung-Chang Lin"
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British Journal of Educational Technology Vol. 46, No. 5 (Sep 01, 2015) pp. 1064–1069
In recent decades, the rapid growth of technology has resulted in software being widely applied in various domains. Attitudes toward using software play an important role in every industry. This study aims to explore the software literacy of...
Survey of learning experiences and influence of learning style preferences on user intentions regarding MOOCs
British Journal of Educational Technology Vol. 46, No. 3 (May 01, 2015) pp. 528–541
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms....
British Journal of Educational Technology Vol. 46, No. 6 (Nov 01, 2015) pp. 1378–1391
In response to the rapid growth of information in recent decades, knowledge-based systems have become an essential tool for organizational learning. The application of electronic performance-support systems in learning activities has attracted...
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Computers & Education Vol. 77, No. 1 (August 2014) pp. 50–66
Cultivating problem-solving abilities has recently become a popular trend in learning systems. It is important to consider that instructional materials can be designed with various types of learning materials, and that the degree to which learning...
Innovations in Education and Teaching International Vol. 51, No. 4 (2014) pp. 366–377
This study investigates how Internet self-efficacy helps students to transform motivation into learning action, and its influence on learning performance. In this study, the effects of Internet self-efficacy on motivation and the learning...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 4 (October 2011) pp. 181–187
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which ...
International Journal of Technology and Design Education Vol. 22, No. 4 (November 2012) pp. 451–472
This study aims to investigate the differences between male and female students in technology project design. The major gender differences discussed in this study include the problem discovering and solving abilities, maneuverability, and inquiry...
Computers & Education Vol. 56, No. 2 (February 2011) pp. 452–465
The purpose of this research is to analyze the content of e-portfolios created by students in order to understand their tabulation and ways of displaying content. The analytic result shows that the number of outcome portfolios created by students is ...
Does Using E-Portfolios for Reflective Writing Enhance High School Students' Self-Regulated Learning?
Technology, Pedagogy and Education Vol. 25, No. 3 (2016) pp. 317–336
The study aims to examine whether reflective writing using e-portfolios enhances high school students' self-regulated learning. Participants included two classes of eighth-graders majoring in Information Processing and taking a course called "...
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 12–15
Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 63–71
The arrival of new media technology has the potential to radically change education. It has become important for both academics and practitioners to understand the behavioural intentions of students towards media technology. Many scales have been...