Search results for author:"Hui Chun Chu"
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Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement
International Journal of Distance Education Technologies Vol. 13, No. 1 (2015) pp. 87–102
In this study, the game-based development approach is proposed for improving the learning motivation, problem solving skills, and learning achievement of students. An experiment was conducted on a learning activity of an elementary school science...
Developing an Educational Computer Game for Migratory Bird Identification Based on a Two-Tier Test Approach
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 147–161
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their...
Effects of a Progressive Prompting-Based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 322–334
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated....
An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students
International Journal of Distance Education Technologies Vol. 13, No. 4 (2015) pp. 40–61
Identifying learning problems of students has been recognized as an important issue for assisting teachers in improving their instructional skills or learning design strategies. The accumulated assessment data provide an excellent resource for...
A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 212–229
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore,...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 722–727
The present study aimed to review empirical studies on digital game-based language learning (DGBLL) with a focus on the acquisition of a second or foreign language. This literature review was conducted in a systematic manner to search for and...
Topics: Game-based learning
A Learning Style-Based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 284–298
Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel frustrated while learning English, which could...
Computers & Education Vol. 54, No. 1 (January 2010) pp. 289–297
Recent developments in computing and mobile technologies have enabled the mobile and ubiquitous learning approach, which situates students in an environment that combines real-world and digital-world learning resources. Although such an approach...
An Enhanced Learning Diagnosis Model Based on Concept-Effect Relationships with Multiple Knowledge Levels
Innovations in Education and Teaching International Vol. 47, No. 1 (February 2010) pp. 53–67
Conventional testing systems usually give students a score as their test result, but do not show them how to improve their learning performance. Researchers have indicated that students would benefit more if individual learning guidance could be...
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 1–14
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the...
Computers & Education Vol. 126, No. 1 (November 2018) pp. 89–104
The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific areas. The current study thus set out to provide a...
An Innovative Approach for Promoting Information Exchanges and Sharing in a Web 2.0-Based Learning Environment
Interactive Learning Environments Vol. 17, No. 4 (December 2009) pp. 311–323
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among ...
A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...
Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification
International Journal of Distance Education Technologies Vol. 12, No. 2 (2014) pp. 83–103
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style...
An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests
Computers & Education Vol. 51, No. 3 (November 2008) pp. 1058–1072
The national certification tests and entrance examinations are the most important tests for proving the ability or knowledge level of a person. To accurately evaluate the professional skills or knowledge level, the composed test sheets must meet...
Computers & Education Vol. 51, No. 2 (September 2008) pp. 776–786
Previous research of adaptive learning mainly focused on improving student learning achievements based only on single-source of personalization information, such as learning style, cognitive style or learning achievement. In this paper, an...
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 53–64
A context-aware ubiquitous learning environment is an authentic learning environment with personalized digital supports. While showing the potential of applying such a learning environment, researchers have also indicated the challenges of providing ...
International Journal of Distance Education Technologies Vol. 7, No. 1 (2009) pp. 23–43
The growing popularity of computer and network technologies has attracted researchers to investigate the strategies and the effects of information technology applied instructions. Previous research has not only demonstrated the benefits of applying...
International Journal of Web-Based Learning and Teaching Technologies Vol. 11, No. 1 (January 2016) pp. 1–20
E-learning improves the shareability and reusability of knowledge, and surpasses the constraints of time and space to achieve remote asynchronous learning. Since the depth of learning content often varies, it is thus often difficult to adjust...
A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1368–1377
Previous studies have reported the importance and benefits of situating students in a real-world learning environment with access to digital-world resources. At the same time, researchers have indicated the need to develop learning guidance...
Computers & Education Vol. 53, No. 2 (September 2009) pp. 273–285
With the growing demand in e-learning, numerous research works have been done to enhance teaching quality in e-learning environments. Among these studies, researchers have indicated that adaptive learning is a critical requirement for promoting the...
A two-tier test approach to developing location-aware mobile learning systems for natural science courses
Computers & Education Vol. 55, No. 4 pp. 1618–1627
The advancement of wireless and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. Although such an approach has been recognized as being innovative...
Ubiquitous Performance-Support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 107–120
Researchers have conducted various studies on applying wireless communication and ubiquitous computing technologies to education, so that the technologies can provide learners and educators with more active and adaptive support. This study proposes...
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
Australasian Journal of Educational Technology Vol. 28, No. 5 (Jan 01, 2012)
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...