Search results for author:"Huei-Tse Hou"
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Exploring the Behavioural Patterns in Project-Based Learning with Online Discussion: Quantitative Content Analysis and Progressive Sequential Analysis
Huei-Tse Hou
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 3 (July 2010) pp. 52–60
Project-based learning using online learning environments is becoming increasingly popular. To in-depth explore the behavioural patterns and limitations faced by students in project-based learning where online forums are used. This study conducted...
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Analyzing the Learning Process of an Online Role-Playing Discussion Activity
Huei-Tse Hou
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 211–222
Instructional activities based on online discussion strategies have gained prevalence in recent years. Within this context, a crucial research topic is to design innovative and appropriate online discussion strategies that assist learners in...
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A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis
Huei-Tse Hou
Computers & Education Vol. 56, No. 3 (April 2011) pp. 712–719
In some higher education courses that focus on case studies, teachers can provide situated scenarios (such as business bottlenecks and medical cases) and problem-solving discussion tasks for students to promote their cognitive skills. There is...
Language: English
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Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)
Huei-Tse Hou
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1225–1233
Massively multiple online role-playing games (MMORPGs) are very popular among students. Educational MMORPGs, however, are very rare, as are studies on gamers’ behavioral patterns during such games. The current study is an empirical observation and...
Language: English
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Exploring Young Children's Performance on and Acceptance of an Educational Scenario-Based Digital Game for Teaching Route-Planning Strategies: A Case Study
Yi-Hui Lin; Huei-Tse Hou
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1967–1980
Researchers suggest that game-based learning (GBL) can be used to facilitate mathematics learning. However, empirical GBL research that targets young children is still limited. The purposes of the study is to develop a scenario-based digital game to ...
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Exploring Students' Behavioural Patterns during Online Peer Assessment from the Affective, Cognitive, and Metacognitive Perspectives: A Progressive Sequential Analysis
Kun-Hung Cheng; Huei-Tse Hou
Technology, Pedagogy and Education Vol. 24, No. 2 (2015) pp. 171–188
Previous research regarding peer assessment has investigated the relationships between peer feedback and learners' performance. However, few studies investigate in-depth learning processes during technology-assisted peer assessment activities,...
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How Teachers Use and Manage Their Blogs? A Cluster Analysis of Teachers' Blogs in Taiwan
Eric Zhi-Feng Liu; Huei-Tse Hou
International Conference on Educational Technologies (ICEduTech) 2013 (2013)
The development of Web 2.0 has ushered in a new set of web-based tools, including blogs. This study focused on how teachers use and manage their blogs. A sample of 165 teachers' blogs in Taiwan was analyzed by factor analysis, cluster analysis and...
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Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study
Huei-Tse Hou; Sheng-Yi Wu
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1459–1468
Online discussions have been widely utilized as an educational activity, and much research has been conducted on the process and behaviors involved in asynchronous discussions. However, research on behavioral patterns in learners’ synchronous...
Language: English
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Using Blogs as a Professional Development Tool for Teachers: Analysis of Interaction Behavioral Patterns
Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung
Interactive Learning Environments Vol. 17, No. 4 (December 2009) pp. 325–340
The coming era of Web 2.0 focuses on users' active online participation and interaction. Among such interactive media, the blog is one representative tool of online knowledge construction. The purpose of this study is to explore the behavioral...
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Exploring the Role of Flow Experience, Learning Performance and Potential Behavior Clusters in Elementary Students' Game-Based Learning
Ya-Hui Hsieh; Yi-Chun Lin; Huei-Tse Hou
Interactive Learning Environments Vol. 24, No. 1 (2016) pp. 178–193
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the...
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Exploring the Interactive Patterns of Concept Map-Based Online Discussion: A Sequential Analysis of Users' Operations, Cognitive Processing, and Knowledge Construction
Sheng-Yi Wu; Sherry Y. Chen; Huei-Tse Hou
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1778–1794
Concept maps can be used as a cognitive tool to assist learners' knowledge construction. However, in a concept map-based online discussion environment, studies that take into consideration learners' manipulative actions of composing concept maps,...
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Exploring Elementary-School Students' Engagement Patterns in a Game-Based Learning Environment
Ya-Hui Hsieh; Yi-Chun Lin; Huei-Tse Hou
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 336–348
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and ...
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Exploring Students' Emotional Responses and Participation in an Online Peer Assessment Activity: A Case Study
Kun-Hung Cheng; Huei-Tse Hou; Sheng-Yi Wu
Interactive Learning Environments Vol. 22, No. 3 (2014) pp. 271–287
In the social interactions among individuals of learning communities, including those individuals engaged in peer assessment activities, emotion may be a key factor in learning. However, research regarding the emotional response of learners in...
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Applying Role-Playing Strategy to Enhance Learners' Writing and Speaking Skills in EFL Courses Using Facebook and Skype as Learning Tools: A Case Study in Taiwan
Yen-Chen Yen; Huei-Tse Hou; Kuo En Chang
Computer Assisted Language Learning Vol. 28, No. 5 (2015) pp. 383–406
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety....
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Exploring the behavioral patterns of an online knowledge-sharing discussion activity among teachers with problem-solving strategy
Huei-Tse Hou; Yao-Ting Sung; Kuo-En Chang
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 25, No. 1 (January 2009) pp. 101–108
The sharing of teaching-related knowledge may help teachers solve a variety of problems that they face, and the appropriate use of online knowledge-sharing activities is expected to assist teachers' knowledge-sharing. This study proposed an online...
Language: English
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Web-Based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction
Kuo-En Chang; Yao-Ting Sung; Huei-Tse Hou
Educational Technology & Society Vol. 9, No. 4 (2006) pp. 139–149
Educational software for teachers is an important, yet usually ignored, link for integrating information technology into classroom instruction. This study builds a web-based teaching material design and development system. The process in the system...
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An Analysis of Peer Assessment Online Discussions within a Course that Uses Project-Based Learning
Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung
Interactive Learning Environments Vol. 15, No. 3 (December 2007) pp. 237–251
In recent years project-based learning (PBL) incorporating online discussions has gradually been applied to courses that focus on writing projects. Past studies have shown that learners in PBL often face the difficulties of not having in-depth data...
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Epistemic Beliefs, Online Search Strategies, and Behavioral Patterns While Exploring Socioscientific Issues
Chung-Yuan Hsu; Meng-Jung Tsai; Huei-Tse Hou; Chin-Chung Tsai
Journal of Science Education and Technology Vol. 23, No. 3 (June 2014) pp. 471–480
Online information searching tasks are usually implemented in a technology-enhanced science curriculum or merged in an inquiry-based science curriculum. The purpose of this study was to examine the role students' different levels of scientific...
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University students' online information searching strategies in different search contexts
Meng-Jung Tsai; Jyh-Chong Liang; Huei-Tse Hou; Chin-Chung Tsai; Chin-Chung Tsai
Australasian Journal of Educational Technology Vol. 28, No. 5 (Jan 01, 2012)
This study investigates the role of search context played in university students' online information searching strategies. A total of 304 university students in Taiwan were surveyed with questionnaires in which two search contexts were defined as...
Language: English
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Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course
Peng-Chun Lin; Huei-Tse Hou; Shu-Ming Wang; Kuo-En Chang
Computers & Education Vol. 60, No. 1 (January 2013) pp. 110–121
In recent years, social networking services (SNSs), for example, Facebook, have shown exponential growth in their number of users. Witnessing the popularity of these SNSs, educational researchers have also explored the potential educational value of ...
Language: English
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Exploring the Effects of Employing Google Docs in Collaborative Concept Mapping on Achievement, Concept Representation, and Attitudes
Yu-Tzu Lin; Chia-Hu Chang; Huei-Tse Hou; Ke-Chou Wu
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1552–1573
This study investigated the effectiveness of using Google Docs in collaborative concept mapping (CCM) by comparing it with a paper-and-pencil approach. A quasi-experimental study was conducted in a physics course. The control group drew concept maps ...
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Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places
Yu-Lien Chang; Huei-Tse Hou; Chao-Yang Pan; Yao-Ting Sung; Kuo-En Chang
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 166–178
Based on the sense of place theory and the design principles of guidance and interpretation, this study developed an augmented reality mobile guidance system that used a historical geo-context-embedded visiting strategy. This tool for heritage...
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Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum
Kuo-En Chang; Chia-Tzu Chang; Huei-Tse Hou; Yao-Ting Sung; Huei-Lin Chao; Cheng-Ming Lee
Computers & Education Vol. 71, No. 1 (February 2014) pp. 185–197
A mobile guide system that integrates art appreciation instruction with augmented reality (AR) was designed as an auxiliary tool for painting appreciation, and the learning performance of three groups of visiting participants was explored: AR-guided,...
Language: English
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An Analysis of Teacher-Student Interaction Patterns in a Robotics Course for Kindergarten Children: A Pilot Study
Eric Zhi-Feng Liu; Chun-Hung Lin; Pey-Yan Liou; Han-Chuan Feng; Huei-Tse Hou
Turkish Online Journal of Educational Technology - TOJET Vol. 12, No. 1 (January 2013) pp. 9–18
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks...
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Visual attention for solving multiple-choice science problem: An eye-tracking analysis
Meng-Jung Tsai; Huei-Tse Hou; Meng-Lung Lai; Wan-Yi Liu; Fang-Ying Yang
Computers & Education Vol. 58, No. 1 (January 2012) pp. 375–385
This study employed an eye-tracking technique to examine students’ visual attention when solving a multiple-choice science problem. Six university students participated in a problem-solving task to predict occurrences of landslide hazards from four...
Language: English
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Exploring college students' cognitive processing patterns during a collaborative problem-solving teaching activity integrating Facebook discussion and simulation tools
Peng-Chun Lin; Huei-Tse Hou; Sheng-Yi Wu; Kuo-En Chang
Internet and Higher Education Vol. 22, No. 1 (July 2014) pp. 51–56
Simulation and manipulation play vital roles in teaching procedural knowledge in science, technology, engineering, and mathematics (STEM) education. However, most studies in these fields have only focused on learning effectiveness rather than on...
Language: English
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Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy
Huei‐Tse Hou; Tsai‐Fang Yu; Yi‐Xuan Wu; Yao‐Ting Sung; Kuo‐En Chang
British Journal of Educational Technology Vol. 47, No. 2 (March 2016) pp. 390–402
The theory of spatial thinking is relevant to the learning and teaching of many academic domains. One promising method to facilitate learners' higher-order thinking is to utilize a web map mind tool to assist learners in applying spatial thinking to ...
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Males are not as active as females in online discussion: Gender differences in face-to-face and online discussion strategies
Meng-Jung Tsai; Jyh-Chong Liang; Huei-Tse Hou; Chin-Chung Tsai
Australasian Journal of Educational Technology Vol. 31, No. 3 (Aug 27, 2015)
This study examined the gender difference in students’ perceived discussion strategies in face-to-face and online asynchronous contexts. A survey of 363 university students and follow-up interviews of 20 participants was conducted to examine any...
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A Process-Based Knowledge Management System for Schools: A Case Study in Taiwan
Chi-Lung Lee; Hsi-Peng Lu; Chyan Yang; Huei-Tse Hou
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 4 (October 2010) pp. 10–21
Knowledge management systems, or KMSs, have been widely adopted in business organizations, yet little research exists on the actual integration of the knowledge management model and the application of KMSs in secondary schools. In the present study, ...
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The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction
Jia Zhang; Yao-Ting Sung; Huei-Tse Hou; Kuo-En Chang
Computers & Education Vol. 73, No. 1 (April 2014) pp. 178–188
Based on kinesthetic learning style theory and interviews regarding teachers' experiences applying traditional astronomy teaching methods, a mobile digital armillary sphere (MDAS) using augmented reality (AR) was developed for use during...
Language: English
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Visual behavior, flow and achievement in game-based learning
Meng-Jung Tsai; Li-Ju Huang; Huei-Tse Hou; Chung-Yuan Hsu; Guo-Li Chiou
Computers & Education Vol. 98, No. 1 (July 2016) pp. 115–129
This study utilized eye-tracking technology to explore the differences between high- and low-conceptual-comprehension players' visual behaviors and game flows in game-based learning (GBL). A total of 22 university students participated in this study ...
Language: English
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The design and application of a web-based self- and peer-assessment system
Yao-Ting Sung; Kuo-En Chang; Shen-Kuan Chiou; Huei-Tse Hou
Computers & Education Vol. 45, No. 2 (September 2005) pp. 187–202
This study describes the web-based self- and peer-assessments system, or the Web-SPA, which has been shown to provide teachers with a flexible interface with which to arrange various self- and peer-assessment procedures. Secondly, this study...
Language: English
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A Blended Mobile Learning Environment for Museum Learning
Huei-Tse Hou; Sheng-Yi Wu; Peng-Chun Lin; Yao-Ting Sung; Jhe-Wei Lin; Kuo-En Chang
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 207–218
The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning...