Search results for author:"Hsin-Yu Lin"
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Computers & Education Vol. 58, No. 4 (May 2012) pp. 1318–1338
The digital content industry is flourishing as a result of the rapid development of technology and the widespread use of computer networks. As has been reported, the market size of the global e-learning (i.e., distance education and telelearning)...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Computers & Education Vol. 77, No. 1 (August 2014) pp. 50–66
Cultivating problem-solving abilities has recently become a popular trend in learning systems. It is important to consider that instructional materials can be designed with various types of learning materials, and that the degree to which learning...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...