Search results for author:"Hong Wu"
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International Journal of Advanced Corporate Learning (iJAC) Vol. 7, No. 2 (Jun 08, 2014) pp. 4–9
Industrial competence and real business cases can be great attributes to higher education curriculum. For engineering higher education, there is a need for these attributes, not only to enrich the curriculum, but also to reduce the gap between...
International Journal of Advanced Corporate Learning (iJAC) Vol. 10, No. 2 (Nov 09, 2017) pp. 19–29
The industrial assigned student projects is a good approach for to many engineering colleges. This approach provides students opportunities to research and learn the real world and business tasks. At stfold University College of Norway, industry...
Research on the Correlations among Mobile Learning Perception, Study Habits, and Continuous Learning
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 6 (2016) pp. 1665–1673
In addition to the rapidly developed Internet information technology, the admission to secondary schools has changed from single entry to multiple entries, among which the performance of Basic Competence Test and at schools have replaced Joint...
Concreteness fading fosters children's understanding of the inversion concept in addition and subtraction
Learning and Instruction Vol. 61, No. 1 (June 2019) pp. 148–159
This study examined the effectiveness of various instructional strategies that aimed to enhance children's understanding of the inversion concept. One hundred and forty kindergartners were randomly assigned to each of the groups namely: (a) concrete-...
Is Teacher Assessment Reliable or Valid for High School Students under a Web-Based Portfolio Environment?
Educational Technology & Society Vol. 15, No. 4 (2012) pp. 265–278
This study explored the reliability and validity of teacher assessment under a Web-based portfolio assessment environment (or Web-based teacher portfolio assessment). Participants were 72 eleventh graders taking the "Computer Application" course....
An Interoperable Model for the Intelligent Content Object Based on a Knowledge Ontology and the SCORM Specification
Journal of Educational Computing Research Vol. 56, No. 5 (2018) pp. 723–749
Based on the sharable content object concept of advanced distributed learning, an ontology-based intelligent content object (ICO) that can automatically reason and be reused is proposed. Then, by extending the advanced distributed learning or...
Efficient Personalized Mispronunciation Detection of Taiwanese-Accented English Speech Based on Unsupervised Model Adaptation and Dynamic Sentence Selection
Computer Assisted Language Learning Vol. 26, No. 5 (2013) pp. 446–467
This study presents an efficient approach to personalized mispronunciation detection of Taiwanese-accented English. The main goal of this study was to detect frequently occurring mispronunciation patterns of Taiwanese-accented English instead of...
Computers & Education Vol. 138, No. 1 (September 2019) pp. 33–45
The game design for students to practice reasoning skills is very important for improving learning effectiveness. To date, abductive, inductive and deductive reasoning are considered as equally important for developing students’ thinking skills, but ...
WebNet Journal: Internet Technologies, Applications & Issues Vol. 1, No. 4 (1999) pp. 33–36
The current video editing software requires high-end platforms with immense local storage space, which are not usually accessible to most end-users. To allow sophisticated video authoring using low-end platforms, we have designed a Java/WWW-based...
Journal of Educational Technology & Society Vol. 18, No. 3 pp. 29–48
E-learning is an important and widespread contemporary trend in education. Because its success depends on the quality of digital materials, the mechanism by which such materials are accredited has received considerable attention and has influenced...
Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game
Computers & Education Vol. 60, No. 1 (January 2013) pp. 254–263
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors ...
Interactive Learning Environments Vol. 24, No. 6 (2016) pp. 1334–1354
Problem-based learning (PBL) is regarded as an effective learning strategy to enhance cognition not only in traditional learning but also in e-learning. In e-learning settings, blogs and micro-blogs can plausibly provide a platform to conduct PBL....
Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 137–149
Education research has shown that reflective study can efficiently enhance learning, and the acquisition of knowledge and skills from real-life situations has become a focus of interest for scholars. The knowledge-learning model based on verbal...
Integrating a Moral Reasoning Game in a Blended Learning Setting: Effects on Students' Interest and Performance
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 572–589
A new approach to moral education using blended learning has been developed. This approach involves 10 scenarios that are designed as a web-based game and serves as a basis for group moral-consequence-based reasoning, which is developed based on a...
Yahua Cheng; Jie Zhang; Hong Li; Richard Anderson; Fengjiao Ding; Kim Nguyen-Jahiel; Hua Shu; Xinchun Wu
Instructional Science: An International Journal of the Learning Sciences Vol. 43, No. 6 (2015) pp. 643–664
A study involving 106 fourth graders and two teachers from a school in Beijing investigated the impact of a peer-led, open-format discussion approach, called collaborative reasoning (CR), on students' reading comprehension and teacher's professional ...