Search results for author:"Hiroyuki Dekihara"
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Development of Learning Contents for University Students and New Employees Unfamiliar to PCs
Toru Ochi; Ryuji Miyazaki; Hiroyuki Dekihara
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 961–965
Recently new students and new employees do not have sufficient experience of PC operation. They are not skillful at basic skills of a PC such as file manipulation and do not understand a PC sufficiently. Furthermore, they lack experiences of...
Topics: Content Development, Tools & Systems, Implementation Examples & Issues
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Development of Comprehensive Information Technology Practices by the Virtual Machine for the Cloud Technology
Toru Ochi; Ryuji Miyazaki; Hiroyuki Dekihara; Toshiya Mashima
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1344–1349
We made a foundation and practice environment of teaching materials of introduction and operation of cloud technology the CompTIA Cloud+ as a model. Although act as cloud huge system as if a single in cooperation multiple hosts in computing,...
Topics: Physical Education, Implementation Examples & Issues, Virtual Environments, Physical Environments, E-Learning in Developing Countries (Opportunities, Trends, Challenges, and Success Stories)
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Proposal of Practice Materials to Learn about Combining AI and IoT based on Graphical Programming Language using Free and Open Source Software
Hiroyuki Dekihara; Toru Ochi; Ryuji Miyazaki; Takuro Ozaki
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1510–1515
In the Fourth Industrial Revolution, it is focused on CPS (Cyber Physical System) that connecting the cyber world and the real world for supplying advanced services. There are several core technologies: AI (Artificial Intelligence), IoT (Internet of ...
Topics: Case, Scenario, Problem, Project -based learning, Free and open source software
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Development of IoT Educational Program for Workers to Meet the Era of the Fourth Industrial Revolution
Hiroyuki Dekihara; Toru Ochi; Ryuji Miyazaki; Takuro Ozaki
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 473–478
In the Fourth Industrial Revolution, there are some of the core technologies such as AI (Artificial Intelligence), IoT (Internet of Things), Robotics, etc. However, these technologies are not systematized because of the state-of-the-art technologies....
Topics: Government initiatives and programs, Course, program, project, and other forms of evaluation, Case, Scenario, Problem, Project -based learning
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Development of Virtualization Educational Program for Employees to Meet the Era of the Fourth Industrial Revolution
Takuro Ozaki; Toru Ochi; Hiroyuki Dekihara; Ryuji Miyazaki
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 400–405
In the Fourth Industrial Revolution, there are some core technologies such as AI (Artificial Intelligence), IoT (Internet of Things), Robotics, etc. However, education of these technologies has not been systematized because of the state-of-the-art...
Topics: Course, program, project, and other forms of evaluation
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Development of AI Educational Program for Employees to Meet the Era of the Fourth Industrial Revolution
Ryuji Miyazaki; Toru Ochi; Hiroyuki Dekihara; Takuro Ozaki
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 587–593
In the Fourth Industrial Revolution, there are some core technologies such as AI (Artificial Intelligence), IoT (Internet of Things), Robotics, etc. However, education of these technologies has not been systematized because of the state-of-the-art...
Topics: Augmented and Virtual Reality, (2017) Content Development, (2017) Implementation Examples & Issues
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The system providing consecutive learning environments synchronizing with result data on Moodle
Toru Ochi; Hiroyuki Dekihara; Hiroki Fukumitsu; Hideaki Tsuchiya; Toshiya Mashima; Ryuji Miyazaki
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 2050–2054
This paper presents the application software for iOS devices. The iPhone, iPod touch and iPad are popular among students. Users of these devices install various software applications. We focused on the effectiveness of repetitive learning for...
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The system providing consecutive learning environments by digital tablets
Toru Ochi; Hiroki Fukumitsu; Masaichi Satoh; Hiroyuki Dekihara; Toshiya Mashima; Ryuji Miyazaki
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2628–2631
This paper presents the application software for digital tablets. The iPhone, iPad and Android devices (digital tablets) are popular among students. Users of these devices install various software applications. We focused on the effectiveness of...