Search results for author:"Hideo Funaoi"
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Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2254–2256
VoicingBoard is a computer based tool designed for use in the “manga-based thinking method.” Within this method, which is based on Bakhtin’s theory of dialogism, learners are asked to represent their lesson plans in the form of manga and then revise ...
Development of Functions of a Mind Map System that Prompts Learners to Refocus on Keywords Aside from the Discussion for a Long Time
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 130–135
This paper describes the development and evaluation of Function to Refocus on Keywords (FReK), a collaborative brainstorming mind map system with a highlighting function to prompt participants to refocus on keywords that have not been discussed...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2557–2562
In this study, ee proposed a note-taking strategy and teaching method for them focused on arranging concepts. "Note-taking" was defined as "to read, extract, arrange, relate, and externalize important concepts from the course content including the...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3535–3541
In this research, we developed new software running on iPhone and iPod touch for supporting science learning, based on "Digital Fortune Line (DFL) " system we have developed and evaluated to date. At the same time, we carried out experimentation...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2823–2828
In this study, we developed a digital system for the fortune line method which paper-based one has been evaluated as a important tool to support children's learning. We set the design principles for designing digitalized fortune line method and...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1749–1754
By structuring presentation slides based on Manga-based thinking method, it is possible to enhance the logic of a presentation or to increase the empathetic understanding by the audience. In order to do so, it is important to coach learners to...
Situated Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue: Interaction Analysis of Collaborative Learning Processes
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2111–2118
In this study, we examined how the bookmarking function of our concept mapping software was used in an actual school environment and how the function supported learners f reflection on their thinking process and dialogue with others in collaborative ...
Development and Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3547–3554
In this study, we have developed a new concept mapping software with bookmarking function. This function enables marking a point of choice in the concept mapping process and saves that point on the computer. The software is expected to enable...
Development and Evaluation of Concept Mapping Software for Supporting Reflection through Comparing with Other Learners’ Thinking Process
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4673–4678
In this study, we have developed a new concept mapping software with search function. This function supports learners’ reflection on their thinking process through comparing their thinking process with other learners’ thinking process. We conducted...
Improving ability in presentations through multivoiced mutual reviewing activity: A dialogic approach to persuasive communication
World Conference on Educational Media and Technology 2004 (2004) pp. 3203–3208
In this paper, a multivoiced view of presentations is proposed. From the multivoiced perspective of the presentation, the process of presentation is viewed as the process of dialogue between the speaker and the audience (both real and imaginary)....
Enhancement and Evaluation of the Counting Function of the Digital Fortune Line System Toward Supporting Science Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 2044–2049
Instructions and curriculums designed to facilitate conceptual change among learners through the conceptual ecology model need to visualize and share both multiple ideas related to the subject matter and the learners’ own commitment to those ideas....
World Conference on Educational Media and Technology 2004 (2004) pp. 2652–2659
This paper deals with an aspect of human activities that is referred to as emergent division of labor (EDL). This refers to the nature of collaboration wherein people interactively and contingently organize, maintain, and reorganize division of...
Preparing Pre-Service Teachers for Practice Teaching: Digital Storytelling Using Cartoon-Based Imagination and Interventions in the LMS
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1258–1263
This paper describes the effects a series of pre-practice-teaching lessons on pre-service teacher training at a university. We focus on a digital storytelling task, which helped participants to image their practice teaching at the school they were...
Digital Fortune Line System: Technology for Promoting Conceptual Change through Visualization and Sharing of Learners’ Conceptual Ecologies
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3837–3842
In this study, we developed the Digital Fortune Line System for supporting the visualization and sharing of students f multiple ideas and their commitment to those ideas. We used the Conceptual Ecology Model developed by Posner et al. as a...
Which is the Better Tool for Promoting Conceptual Change, Paper-and-Pencil or Digital Fortune Line? : Case Analysis of Classroom Discourse
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2343–2349
We developed the Digital Fortune Line (DFL) System for supporting the visualization and sharing of learners’ multiple ideas and their commitment to those ideas. If we can show that classroom discourse using DFL are more activated than those using...
- Funaoi, Hideo (15)
- Inagaki, Shigenori (9)
- Yamaguchi, Etsuji (9)
- Deguchi, Akiko (8)
- Mochizuki, Toshio (6)
- Suzuki, Hideyuki (5)
- Kato, Hiroshi (3)
- Kitazawa, Takeshi (2)
- Kubota, Yoshihiko (2)
- Misawa, Naohisa (2)