Search results for author:"Helen Farley"
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Reusable Learning Designs and Second Life: Issues and Strategies
Helen Farley
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4047–4052
Higher education institutions have been quick to spot the possibilities for innovative teaching and learning in Second Life. Given the escalating demands on educators’ time and the increasing scrutiny given to the quality of education, it is prudent ...
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Using 3D Worlds in Prison: Driving, Learning and Escape
Helen Farley
Journal of Virtual Worlds Research Vol. 11, No. 1 (Apr 11, 2018)
Affordable hardware and increased processing power have resulted in a surge in the number and adoption of virtual reality applications and immersive virtual environments. These applications are able to immerse the user in an environment other than...
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Teaching first-year studies in religion students in Second Life: UQ Religion Bazaar
Helen Farley
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 334–338
The UQ Religion Bazaar project was originally conceived in 2007 and developed through 2008. It consists of a Second Life island situated in the New Media Consortium educational precinct and boasts a number of religious builds including a church, a...
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Using digital technologies to implement distance education for incarcerated students: a case study from an Australian regional university
Helen Farley; Joanne Doyle
Open Praxis Vol. 6, No. 4 (Nov 11, 2014) pp. 357–363
As universities become increasingly reliant on the online delivery of courses for distance education, those students without access to the Internet are increasingly marginalised. Among those most marginalised are incarcerated students who are often...
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Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design
Thomas Cochrane; Helen Farley
Australasian Journal of Educational Technology Vol. 33, No. 6 (Nov 29, 2017)
This special issue of AJET explores the critical educational use of the recently popularized technologies of mobile augmented reality (AR) and mobile virtual reality (VR). The advent of Pokemon Go brought the world\u2019s awareness of mobile AR to a ...
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Development of a framework for evaluating the impact and sustainability of mobile learning initiatives in higher education
Angela Murphy; Helen Farley
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
The field of mobile learning is becoming more capable of supporting high quality learning experiences and students are increasingly demanding greater mobility and flexibility. As a result, Higher Education Institutions are increasingly considering...
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Applying a Reverse Induction Process for Improved Definition of Higher Education Technology-Supported Research Projects
Joanne Doyle; Helen Farley
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
Scoping out the detail of a Higher Education research project can be a time -consuming and frustrating experience. The excitement of a research project is frequently stifled by the tedious process of mapping out project activities, estimating...
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Using e-readers to increase access to course content for students without Internet access
Angela Murphy; Neil Martin; Helen Farley
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
There have been mixed reviews about the potential of e-readers to enhance higher education. At first glance, e-readers appear to have significant potential to provide students with access to course content and learning materials. There are a number...
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Bridging the digital divide: bringing e-literacy skills to incarcerated students
Helen Farley; Angela Murphy; Tasman Bedford
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
Incarcerated students face a number of additional challenges to those faced by most other students studying at a distance. Lack of internet access is especially problematic for those studying in a sector that is increasingly characterised by online...
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Understanding the use of smart mobile technologies for learning in higher education
Angela Murphy; Helen Farley; Andy Koronios
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 602–606
This paper presents a preliminary exploration of the types of smart mobile technologies higher education students have access to and use to support their learning by comparing cohorts from two Australian universities with quite different profiles,...
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Providing Simulated Online and Mobile Learning Experiences in a Prison Education Setting: Lessons Learned from the PLEIADES Pilot Project
Helen Farley; Angela Murphy; Tasman Bedford
International Journal of Mobile and Blended Learning Vol. 6, No. 1 (January 2014) pp. 17–32
This article reports on the preliminary findings, design criteria and lessons learned while developing and piloting an alternative to traditional print-based education delivery within a prison environment. PLEIADES (Portable Learning Environments...
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Revisiting the definition of Mobile Learning
Helen Farley; Angela Murphy; Sharon Rees
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 283–287
Mobile learning is increasingly seen as a boon to universities and educators as a means of enabling learning anywhere, anytime and at the convenience of the learner. Even though the field of mobile learning is in its infancy, there is no common...
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Informal Language Learning Through Mobile Instant Messaging Among University Students in Korea
Helen Farley; Aaron Pooley; Warren Midgley
International Journal of Mobile and Blended Learning Vol. 11, No. 2 (April 2019) pp. 33–49
Mobile technologies and platforms that facilitate communication across different languages are increasingly relevant in a world characterised by the global flows of diverse populations and disparate digital environments. This qualitative study...
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Rejuvenation Island: Enriching the Learning Journey through Immersion in Virtual Restorative Environments
Helen Farley; Janice K. Jones; Angela Murphy
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
Immersive natural environments provide a means of restoration for adults and may present benefits for pre-service teachers who are unfamiliar with the natural world. The use of restorative virtual environments could be extended to schools in urban...
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Beyond Incarcerated Identities: Identity, Bias and Barriers to Higher Education in Australian Prisons
Helen Farley; Marcus Harmes; Susan Hopkins
International Journal of Bias, Identity and Diversities in Education Vol. 4, No. 1 (January 2019) pp. 1–16
Incarcerated students face multiple obstacles and constraints while attempting to complete tertiary and pre-tertiary educational programs within Australian prisons. Some of these barriers relate to the individual's attitudes and actions, during and...
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Getting the full picture: Storyboarding our way to Stand Alone Moodle
Joanne Doyle; Helen Farley; Neil Martin
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 247–251
The process of storyboarding has long been used in the cinematic industry for scoping out, through sketches and illustrations, the sequence of narrative activities for film production. More recently, storyboarding has been used for user experience...
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Unresolved issues about ‘authentic’ online learning: Interpretations, assumptions and challenges
Barney Dalgarno; Gregor E. Kennedy; Helen Farley; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 314–315
The focus of the symposium will be a critical exploration and examination of the notion of ‘authentic’ learning, leading to a discussion of implications and consequences for the design of online learning resources and environments. The symposium...
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Mobile devices for learning in Malaysia: Then and now
Helena S Y Song; Angela Murphy; Helen Farley
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 830–834
Since 2010, there has been a visible increase in the amount of research focused on mobile learning in higher education in Malaysia. To determine if this increase corresponds to an increase in the use of mobile devices to support student learning,...
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Teaching and learning in Virtual Worlds: Is it worth the effort?
Helen Farley; Sue Gregory; Allan Ellis; Geoffrey Crisp; Jenny Grenfell; Angela Thomas; Matthew Campbell
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 339–342
Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially ser ious consequences in the real world and for bringing geographically dispersed faculty and...
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An Informal Community of Practice: The Case of the DEHub Virtual Worlds Working Group
Helen Farley; Sue Gregory; Scott Grant; Des Butler; Lisa Jacka; Lindy Orwin; Janice K. Jones
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
The DEHub Virtual Worlds Working Group has an informal membership of nearly 200 members with an interest in education and virtual worlds within the Australian and New Zealand context. Members come from a variety of academic disciplines and may be...
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Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Exploration of Educator Perceptions, Attitudes and Experiences
Sue Gregory; Sheila Scutter; Lisa Jacka; Marcus McDonald; Helen Farley; Chris Newman
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 3–12
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students...
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Virtual Worlds for learning: done and dusted?
Christine Newman; Helen Farley; Sue Gregory; Lisa Jacka; Sheila Scutter; Marcus McDonald
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 622–626
When Second Life first came to the attention of the mainstream media in 2007, educators recognised the potential of virtual worlds for teaching and learning. They seemed to be the ideal environments to facilitate authentic learning, alleviate the...
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How Do Students Use Their Mobile Devices to Support Learning? A Case Study from an Australian Regional University
Helen Farley; Angela Murphy; Chris Johnson; Brad Carter; Michael Lane; Warren Midgley; Abdul Hafeez-Baig; Stijn Dekeyser; Andy Koronios
Journal of Interactive Media in Education Vol. 2015, No. 1 (2015)
Though universities are eager to leverage the potential of mobile learning to provide learning flexibly, most balk at the cost of providing students with mobile hardware. The practice of "bring your own device" (BYOD) is often mooted as a...
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Changing worlds: Virtual worlds for higher degree research, supervision and networking.
Lisa Jacka; Sue Gregory; Frederick Stokes-Thompson; Lindy McKeown Orwin; Helen Farley; Allan Ellis; Scott Grant; Merle Hearns
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 622–623
The DEHub Virtual Worlds Working Group (VWWG) consists of Australian and New Zealand higher education academics investigating the role that virtual worlds (VWs) play in the future of education. A sub group of the VWWG that includes Higher Degree...
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The Development of Virtual World Tools to Enhance Learning and Real World Decision Making in the Australian Sugar Farming Industry
Neil Cliffe; Joanne Doyle; Helen Farley; Janette Lindesay; Adam Loch; Tek Maraseni; Torben Marcussen; Neil Martin; Shahbaz Mushtaq; Jenny Ostini; Kate Reardon-Smith; Roger Stone
International Journal of Advanced Corporate Learning (iJAC) Vol. 7, No. 3 (Oct 13, 2014) pp. 17–23
In farming, the outcome of critical decisions to enhance productivity and profitability and so ensure the viability of farming enterprises is often influenced by seasonal conditions and weather events over the growing season. This paper reports on a ...
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Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...
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Sustaining the future through virtual worlds
Sue Gregory; Lisa Jacka; Frederick Stokes-Thompson; Helen Farley; Sheila Scutter; Penelope Neuendorf; Shame Matthews; Jaime Garcia; Grant Meredith; Scott Grant; Angela Giovanangeli; Andrew Cram; Tracey Muir; Jenny Grenfell; Anthony Williams; Anglea McCarthy; Brent Gregory; Stefan Schutt; Denise Wood; Lindy Orwin; Ian Warren; Matt Bower; Des Butler; Jay Jay Jegathesan; Anton Bogdanovych
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
Virtual worlds (VWs) continue to be used extensively in Australia and New Zea land higher education institutions although the tendency towards making unrealistic claims of efficacy and popularity appears to be over. Some educators at higher...
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How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
Brent Gregory; Sue Gregory; Denise Wood; Yvonne Masters; Mathew Hillier; Frederick Stokes-Thompson; Anton Bogdanovych; Des Butler; Lyn Hay; Kim Flintoff; Stefan Schutt; Robyn Alderton; Ieva Stupans; Lindy McKeown Orwin; Andrew Cram; Grant Meredith; Jenny Grenfell; Francesca Collins; Allan Ellis; Lisa Jacka; Ian Larson; Andrew Fluck; Helen Farley; Jay Jay Jegathesan; Dale Linegar; Debbie McCormick; Jason Zagami; John Campbell; Angela Thomas; Nona Muldoon; Ali Abbas; Ian Burnett; Sheila Scutter; David Ellis; Suku Sinnappan; Katrina Neville; Ashley Aitken; Simeon Simoff; Xiangyu Wang; Mandy Salomon; Kay Souter; Greg Wadley; Michael Jacobson; Anne Newstead; Gary Hayes; Scott Grant; Alyona Yusupova
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 475–490
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education...