Search results for author:"Hao-Chiang Koong Lin"
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Chiang Koong Lin".
Journal of Educational Computing Research Vol. 55, No. 8 (2018) pp. 1111–1128
Computers and the Internet are indispensable in modern life. Increasingly useful digital environments and technological developments have reshaped models of knowledge acquisition. Studies on the development of online learning have yielded valuable...
Assessing the Effectiveness of Learning Solid Geometry by Using an Augmented Reality-Assisted Learning System
Interactive Learning Environments Vol. 23, No. 6 (2015) pp. 799–810
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between...
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 727–747
According to Krashen's affective filter hypothesis, students who are highly motivated have their self-consciousness. When they enter a learning context with a low level of anxiety, they are much more likely to become successful language acquirers...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 418–426
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. ...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 4 (October 2011) pp. 181–187
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which ...
Journal of Educational Technology & Society Vol. 19, No. 2 (2016) pp. 132–147
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and...