Search results for author:"Hao Yang"
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Technology, Pedagogy and Education Vol. 21, No. 1 (2012) pp. 101–118
The use of information and communications technology (ICT) as a learning tool has long been acclaimed as a catalyst for educational transformation. Over the past decade, evidence of good uses of ICT has emerged in numerous studies. While such use...
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 2855–2857
This paper addresses how the project-based learning was designed and then implemented in a graduate applied technology course at State University of New York at Oswego. The focus of the course was to engage students to produce projects that were...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 751–760
This paper presents how a sound practical approach was designed and then implemented in a graduate asynchronous online course, including scaffolds before initiating class and starting new learning topics, transitions during the learning process in...
Journal of Educational Technology Systems Vol. 36, No. 4 (2008) pp. 393–413
Building a strong sense of community in text-based computer-mediated communication courses can be a challenge to instructors. This article presents how a sound practical approach called STEP is implemented into one text-based fully online course and ...
Journal of Industrial Teacher Education Vol. 37, No. 1 (1999) pp. 64–82
Responses from 84% of 245 vocational-technical teachers in Dade County, Florida, revealed that 25% experienced computer anxiety. The relationship between anxiety and teaching area or demographic variables was not significant. Computer-related...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 522–527
By proactively communicating with competent department of education, principals, teachers and parents, GreenNet Technology Company obtains sufficient knowledge about current educational demands in China. Following the concept of “Innovation,...
A synchronous distance discussion procedure with reinforcement mechanism: Designed for elementary school students to achieve the attending and responding stages of the affective domain teaching goals within a class period
Computers & Education Vol. 51, No. 4 (December 2008) pp. 1538–1552
Distance education courses must cope with the difficulties imposed by delivering a class at a distance. As most courses only emphasize the cognitive aspects of the class and neglect the course’s effect on the students, this gives no help for...
Automated Inattention and Fatigue Detection System in Distance Education for Elementary School Students
Educational Technology & Society Vol. 12, No. 2 (2009) pp. 22–35
Most courses based on distance learning focus on the cognitive domain of learning. Because students are sometimes inattentive or tired, they may neglect the attention goal of learning. This study proposes an auto-detection and reinforcement...
A New Model of Education Poverty Alleviation Based on Deyan Cloud Video Platform---A Case Study of Taijiang County of Guizhou Province
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1102–1107
In this paper, we propose a new model of education poverty alleviation based on Deyan cloud video platform. Through remote video interactive technology, a teacher can not only teach students in a local center classroom but also give his/her lesson...
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 129–141
Several researchers have highlighted the potential of applying adventure video games in second language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the...
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 2 (Mar 18, 2014) pp. 59–63
The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners'...
Educational Technology & Society Vol. 14, No. 3 (2011) pp. 43–54
Geometry theorem proving involves skills that are difficult to learn. Instead of working with abstract and complicated representations, students might start with concrete, graphical representations. A proof tree is a graphical representation of a...
Computer Assisted Language Learning Vol. 29, No. 1 (2016) pp. 21–39
The development of collocational knowledge is important for foreign language learners; unfortunately, learners often have difficulties producing proper collocations in the target language. Among the various ways of collocation learning, the DDL ...
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3351–3355
This paper describes the adoption of WebQuest project in IT integration course in Faculty of Education, The Chinese University of Hong Kong. Teachers' beliefs indicate their willingness to adopt this new teaching behaviour and are regarded as...
Verifying Causal Relationships Among the Presences of the Community of Inquiry Framework in the Chinese Context
The International Review of Research in Open and Distributed Learning Vol. 18, No. 6 (Sep 25, 2017)
The purpose of this study was to verify a Chinese version of Community of Inquiry (CoI) instrument with learning presence and explore the causal relationships of the factors in the instrument. This study first examined the reliability and validity...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...