Search results for author:"H-S Hsiao"
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You may get more results with author:"H-S Hsiao".
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Guiding Students to the Right Questions: Adaptive Navigation Support in an E-Learning System for Java Programming
I-H Hsiao; S Sosnovsky; P Brusilovsky
Journal of Computer Assisted Learning Vol. 26, No. 4 (August 2010) pp. 270–283
Rapid growth of the volume of interactive questions available to the students of modern E-Learning courses placed the problem of personalized guidance on the agenda of E-Learning researchers. Without proper guidance, students frequently select too...
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Investigating the Learning-Theory Foundations of Game-Based Learning: A Meta-Analysis
W-H Wu; H-C Hsiao; P-L Wu; C-H Lin; S-H Huang
Journal of Computer Assisted Learning Vol. 28, No. 3 (June 2012) pp. 265–279
Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research...
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Using commercial video games in flipped classrooms to support physical concept construction
S.‐H. Ye; T.‐Y. Hsiao; C.‐T. Sun
Journal of Computer Assisted Learning Vol. 34, No. 5 (October 2018) pp. 602–614
Based on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to...
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Using Commercial Video Games in Flipped Classrooms to Support Physical Concept Construction
S. -H. Ye; T. -Y. Hsiao; C. -T. Sun
Journal of Computer Assisted Learning Vol. 34, No. 5 (2018) pp. 602–614
Based on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to...
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Development of children's creativity and manual skills within digital game-based learning environment
H‐S. Hsiao; C‐S. Chang; C‐Y. Lin; P‐M. Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (Aug 23, 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students’ creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
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Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment
H-S Hsiao; C-S Chang; C-Y Lin; P-M Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (August 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
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Social Learning Networks: Build Mobile Learning Networks Based on Collaborative Services
Jeff J. S. Huang; Stephen J. H. Yang; Yueh-Min Huang; Indy Y. T. Hsiao
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 78–92
Recently, the rising of Web 2.0 has made online community gradually become popular, like Facebook, blog, etc. As a result, the online knowledge sharing network formed by interpersonal interaction is now a major character of Web 2.0, and therefore,...