Search results for author:"Gwo Jen Hwang"
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Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
Hui-Chen Lin; Gwo-Jen Hwang; Yaw-Don Hsu
Computers & Education Vol. 139, No. 1 (October 2019) pp. 207–221
Training and examining healthcare practitioners' nursing skills by situating them in a contextualized environment to interact with trained simulated patients and making required decisions based on the collected information is a widely adopted...
Language: English
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A review of experimental mobile learning research in 2010–2016 based on the activity theory framework
Ching-Jung Chung; Gwo-Jen Hwang; Chiu-Lin Lai
Computers & Education Vol. 129, No. 1 (February 2019) pp. 1–13
In this study, we systematically reviewed the experimental mobile learning studies published in 2010–2016. Moreover, the activity theory framework was adopted to investigate the insights and trends of mobile learning. That is, the dimensions of...
Language: English
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A scoping review of research on digital game-based language learning
Hsiu-Ting Hung; Jie Chi Yang; Gwo-Jen Hwang; Hui-Chun Chu; Chun-Chieh Wang
Computers & Education Vol. 126, No. 1 (November 2018) pp. 89–104
The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific areas. The current study thus set out to provide a...
Language: English
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Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
Shao-Chen Chang; Gwo-Jen Hwang
Computers & Education Vol. 125, No. 1 (October 2018) pp. 226–239
In recent years, flipped learning has received increasing emphasis; it engages students in deriving basic knowledge through instructional videos before the class, and hence more time is available for practicing, applying knowledge, or student...
Language: English
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Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016
Qing-Ke Fu; Gwo-Jen Hwang
Computers & Education Vol. 119, No. 1 (April 2018) pp. 129–143
This study reviewed the literature on mobile technology-supported collaborative learning from 2007 to 2016. Several issues, such as the distributions and research methods, learning devices and learning environments, participants, research issues,...
Language: English
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A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom
Chi-Jen Lin; Gwo-Jen Hwang
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 205–219
Flipped classrooms have been widely adopted and discussed by school teachers and researchers in the past decade. However, few studies have been conducted to formally evaluate the effectiveness of flipped classrooms in terms of improving EFL students'...
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Facilitating Effective Digital Game-Based Learning Behaviors and Learning Performances of Students Based on a Collaborative Knowledge Construction Strategy
Han-Yu Sung; Gwo-Jen Hwang
Interactive Learning Environments Vol. 26, No. 1 (2018) pp. 118–134
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. ...
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A Peer Tutoring-Based Concept Mapping Approach to Improving Students' Learning Achievements and Attitudes for a Social Studies Course
Gwo-Jen Hwang; Chien-Wen Chuang; Wen-Jen Tsai
International Journal of Online Pedagogy and Course Design Vol. 8, No. 1 (January 2018) pp. 1–12
Concept maps are well recognized as being an effective tool for helping students organize and construct their knowledge. However, previous studies have also indicated the difficulty encountered by young students in concept mapping. Therefore, how to ...
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Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
Ching-Yi Chang; Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 116, No. 1 (January 2018) pp. 28–48
In the past decades, the issues related to mobile learning have been widely discussed around the globe; however, the development and trends of applying mobile technologies in nursing education still lack systematic analysis. In this study, a meta...
Language: English
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The Effects of Computer-Supported Self-Regulation in Science Inquiry on Learning Outcomes, Learning Processes, and Self-Efficacy
Chiu-Lin Lai; Gwo-Jen Hwang; Yi-Hsuan Tu
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 863–892
Recently, researchers have demonstrated the benefits of technology-enhanced science inquiry activities. To improve students' self-regulation and assist them in controlling their own learning pace through inquiry activities, in this study, a self...
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Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses
Gwo-Jen Hwang; Nien-Ting Tu; Xiao-Ming Wang
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 25–36
With the rapid progress of technology, the popularity of tablet computers and the development of e-book applications have brought the use of e-books as a learning tool under the spotlight. In the meantime, the aim of school education lies not only...
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A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors
Chi-Jen Lin; Gwo-Jen Hwang; Qing-Ke Fu; Jing-Fang Chen
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 117–131
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good...
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A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Gwo-Jen Hwang; Chiu-Lin Lai; Jyh-Chong Liang; Hui-Chun Chu; Chin-Chung Tsai
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...
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A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning
Sheng-Yuan Wang; Shao-Chen Chang; Gwo-Jen Hwang; Pei-Ying Chen
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 411–423
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without...
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Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction
Po-Han Wu; Gwo-Jen Hwang; Mei-Ling Yang; Chih-Hung Chen
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 221–234
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However,...
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Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors
Gwo-Jen Hwang; Shao-Chen Chang; Pei-Ying Chen; Xiang-Ya Chen
Educational Technology Research and Development Vol. 66, No. 2 (2018) pp. 451–474
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing...
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Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach
Han-Yu Sung; Gwo-Jen Hwang; Po-Han Wu; Dai-Qi Lin
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1053–1073
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential ...
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A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Jerry Chih-Yuan Sun; Gwo-Jen Hwang; Yu-Yan Lin; Shih-Jou Yu; Liu-Cheng Pan; Ariel Yu-Zhen Chen
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
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A Test Sheet Optimization Approach to Supporting Web-based Learning Diagnosis Using Group Testing Methods
Chu-Fu Wang; Chih-Lung Lin; Gwo-Jen Hwang; Sheng-Pin Kung; Shin-Feng Chen
International Journal of Online Pedagogy and Course Design Vol. 7, No. 4 (October 2017) pp. 1–23
Assessment can help teachers to examine the effectiveness of teaching and to diagnose the unfamiliar basic concepts (or attributes) of students within the testing scope. A web-based adaptive testing and diagnostic system can achieve the above...
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Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Han-Yu Sung; Gwo-Jen Hwang; Chi-Jen Lin; Ting-Wei Hong
Computers & Education Vol. 110, No. 1 (July 2017) pp. 143–153
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China....
Language: English
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Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy
Tzu-Chi Yang; Hseng-Tz Fu; Gwo-Jen Hwang; Stephen Yang
Australasian Journal of Educational Technology Vol. 33, No. 1 (Apr 17, 2017)
Mathematical skills have been recognised as a core competence for engineering and science students. However, learning mathematics has been recognised as a difficult and challenging task for most students, in particular, calculus for first-year...
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Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Gwo-Jen Hwang; Ting-Chia Hsu; Chiu-Lin Lai; Ching-Jung Hsueh
Computers & Education Vol. 106, No. 1 (March 2017) pp. 26–42
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game...
Language: English
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A Problem Posing-Based Practicing Strategy for Facilitating Students' Computer Programming Skills in the Team-Based Learning Mode
Xiao-Ming Wang; Gwo-Jen Hwang
Educational Technology Research and Development Vol. 65, No. 6 (2017) pp. 1655–1671
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative ...
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Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt
Xiao-Ming Wang; Gwo-Jen Hwang; Zi-Yun Liang; Hsiu-Ying Wang
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 58–68
It has become an important and challenging issue to foster students' concepts and skills of computer programming. Scholars believe that programming training could promote students' higher order thinking performance; however, many school teachers...
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Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies
Gwo-Jen Hwang; Siang-Yi Wang
Computers & Education Vol. 102, No. 1 (November 2016) pp. 188–201
In this study, a situated computer game was implemented for engaging students in English vocabulary contexts. Furthermore, two test-item guiding approaches, the cloze and multiple-choice guiding strategies, were embedded in the game to serve as...
Language: English
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A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course
Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 100, No. 1 (September 2016) pp. 126–140
The flipped classroom is a well-recognized learning mode that enables effective practice and interactions among teachers and students in the class by switching the in-class instructional time and out-of-class practicing time. However, owing to their ...
Language: English
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Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course
Lu-Ho Hsia; Iwen Huang; Gwo-Jen Hwang
Computers & Education Vol. 96, No. 1 (May 2016) pp. 55–71
It has become common practice to video record students' in-class dance moves. Such a teaching strategy is able to help students reflect on their dance performance by providing them with visualized feedback. Therefore, in this study, an online peer...
Language: English
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Development of a Mobile Learning System Based on a Collaborative Problem-Posing Strategy
Han-Yu Sung; Gwo-Jen Hwang; Ya-Chi Chang
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 456–471
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate...
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Effects of a Question Prompt-Based Concept Mapping Approach on Students' Learning Achievements, Attitudes and 5C Competences in Project-Based Computer Course Activities
Hsiu-Ying Wang; Iwen Huang; Gwo-Jen Hwang
Journal of Educational Technology & Society Vol. 19, No. 3 (2016) pp. 351–364
Concept mapping has been widely used in various fields to facilitate students' organization of knowledge. Previous studies have, however, pointed out that it is difficult for students to construct concept maps from the abundant searched data without ...
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Differences between Mobile Learning Environmental Preferences of High School Teachers and Students in Taiwan: A Structural Equation Model Analysis
Chiu-Lin Lai; Gwo-Jen Hwang; Jyh-Chong Liang; Chin-Chung Tsai
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 533–554
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding mobile learning, few studies have investigated the...
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Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations
Gwo-Jen Hwang; Po-Han Wu; Chi-Chang Chen; Nien-Ting Tu
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1895–1906
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective...
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A structural equation model to analyse the antecedents to students’ web-based problem-solving performance
Fan-Ray Kuo; Gwo-Jen Hwang
Australasian Journal of Educational Technology Vol. 31, No. 4 (Nov 01, 2015)
Web-based problem-solving, a compound ability of critical thinking, creative thinking, reasoning thinking and information-searching abilities, has been recognised as an important competence for elementary school students. Some researchers have...
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An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices
Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 85, No. 1 (July 2015) pp. 149–159
Engaging students in higher order thinking such as evaluation and analysis has been recognized as being an important strategy for helping them develop knowledge and skills, in particular, in creativeness-oriented learning activities such as artwork...
Language: English
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A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Gwo-Jen Hwang; Li-Yu Chiu; Chih-Hung Chen
Computers & Education Vol. 81, No. 1 (February 2015) pp. 13–25
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or task for triggering student engagement. However, how to situate students in meaningful inquiry activities remains to be settled, especially for social...
Language: English
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A Spreadsheet-Based Visualized Mindtool for Improving Students' Learning Performance in Identifying Relationships between Numerical Variables
Chiu-Lin Lai; Gwo-Jen Hwang
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 230–249
In this study, a spreadsheet-based visualized Mindtool was developed for improving students' learning performance when finding relationships between numerical variables by engaging them in reasoning and decision-making activities. To evaluate the...
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Development of a contextual decision-making game for improving students' learning performance in a health education course
Han-Yu Sung; Gwo-Jen Hwang; Yi-Fang Yen
Computers & Education Vol. 82, No. 1 (2015) pp. 179–190
Heath education is an important component of the curriculum for fostering children's correct health knowledge and good daily life habits. However, educators have indicated that most children might fail to realize the importance and meaning of health ...
Language: English
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The influences of a two-tier test strategy on student learning: A lag sequential analysis approach
Tzu-Chi Yang; Sherry Y. Chen; Gwo-Jen Hwang
Computers & Education Vol. 82, No. 1 (2015) pp. 366–377
Recently, programming skills have become a core competence. Many teaching strategies were developed to improve programming skills. Among them, online tests were widely applied to enhance students learning. Nonetheless, they may not be able to engage ...
Language: English
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Students' online interactive patterns in augmented reality-based inquiry activities
Tosti H.C. Chiang; Stephen J.H. Yang; Gwo-Jen Hwang
Computers & Education Vol. 78, No. 1 (September 2014) pp. 97–108
Inquiry learning has been developing for years and many countries have incorporated inquiry learning into the scope of K-12 education. Educators have indicated the importance of engaging students in knowledge-sharing activities during the inquiry...
Language: English
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Collab-Analyzer: An environment for conducting web-based collaborative learning activities and analyzing students’ information-searching behaviors
Chih-Hsiang Wu; Gwo-Jen Hwang; Fan-Ray Kuo
Australasian Journal of Educational Technology Vol. 30, No. 3 (Aug 05, 2014)
Researchers have found that students might get lost or feel frustrated while searching for information on the Internet to deal with complex problems without real-time guidance or supports. To address this issue, a web-based collaborative learning...
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A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Han-Yu Sung; Gwo-Jen Hwang; Shih-Yu Liu; I-hsu Chiu
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Language: English
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Improving Learning Achievements, Motivations and Problem-Solving Skills through a Peer Assessment-Based Game Development Approach
Gwo-Jen Hwang; Chun-Ming Hung; Nian-Shing Chen
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 129–145
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed...
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A creative thinking approach to enhancing the web-based problem solving performance of university students
Fan-Ray Kuo; Nian-Shing Chen; Gwo-Jen Hwang
Computers & Education Vol. 72, No. 1 (March 2014) pp. 220–230
Along with the advancement of information and communication technology, researchers have pointed out the necessity and challenges of developing effective instructional strategies to enhance students' web-based problem-solving performance, which...
Language: English
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Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads
Gwo-Jen Hwang; Fan-Ray Kuo; Nian-Shing Chen; Hsueh-Ju Ho
Computers & Education Vol. 71, No. 1 (February 2014) pp. 77–86
Although students could effectively search for web data with proper keywords and select web pages related to the studied core issue, however summarizing or organizing the retrieved information remains a difficult task for them. Concept mapping is...
Language: English
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A Context-Aware Ubiquitous Learning Approach for Providing Instant Learning Support in Personal Computer Assembly Activities
Ching-Kun Hsu; Gwo-Jen Hwang
Interactive Learning Environments Vol. 22, No. 6 (2014) pp. 687–703
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is...
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Collab-Analyzer: An Environment for Conducting Web-Based Collaborative Learning Activities and Analyzing Students' Information-Searching Behaviors
Chih-Hsiang Wu; Gwo-Jen Hwang; Fan-Ray Kuo
Australasian Journal of Educational Technology Vol. 30, No. 3 (2014) pp. 356–374
Researchers have found that students might get lost or feel frustrated while searching for information on the Internet to deal with complex problems without real-time guidance or supports. To address this issue, a web-based collaborative learning...
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A context-aware video prompt approach to improving students' in-field reflection levels
I-Chun Hung; Xiu-Jun Yang; Wei-Chieh Fang; Gwo-Jen Hwang; Nian-Shing Chen
Computers & Education Vol. 70, No. 1 (January 2014) pp. 80–91
Engaging students in reflection during real-world observation and inquiry activities has been recognized as an important issue for improving students' learning achievement and motivation. Many studies in the literature have adopted text-based...
Language: English
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A concept map-embedded educational computer game for improving students' learning performance in natural science courses
Gwo-Jen Hwang; Li-Hsueh Yang; Sheng-Yuan Wang
Computers & Education Vol. 69, No. 1 (November 2013) pp. 121–130
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been...
Language: English
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A collaborative game-based learning approach to improving students' learning performance in science courses
Han-Yu Sung; Gwo-Jen Hwang
Computers & Education Vol. 63, No. 1 (April 2013) pp. 43–51
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness...
Language: English
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A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students
Ching-Kun Hsu; Gwo-Jen Hwang; Chih-Kai Chang
Computers & Education Vol. 63, No. 1 (April 2013) pp. 327–336
In this paper, a personalized recommendation-based mobile language learning approach is proposed. A mobile learning system has been developed based on the approach by providing a reading material recommendation mechanism for guiding EFL (English as...
Language: English
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A mindtool-based collaborative learning approach to enhancing students' innovative performance in management courses
Chih-Hsiang Wu; Gwo-Jen Hwang; Fan-Ray Kuo; Iwen Huang
Australasian Journal of Educational Technology Vol. 29, No. 1 (Mar 01, 2013)
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map...