Search results for author:"Gwo Jen Hwang"
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Educational Technology Research and Development Vol. 60, No. 4 (August 2012) pp. 623–638
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into...
Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 58–68
It has become an important and challenging issue to foster students' concepts and skills of computer programming. Scholars believe that programming training could promote students' higher order thinking performance; however, many school teachers...
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1194–1201
Ubiquitous learning (u-learning), in conjunction with supports from the digital world, is recognized as an effective approach for situating students in real-world learning environments. Earlier studies concerning u-learning have mainly focused on...
A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...
A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 411–423
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without...
Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 221–234
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However,...
Innovations in Education and Teaching International Vol. 50, No. 1 (2013) pp. 72–84
With the rapid advances in computer technology during recent years, researchers have demonstrated the pivotal influences of computer-assisted diagnostic systems on student learning performance improvement. This research aims to develop a Diagnostic...
Innovations in Education and Teaching International Vol. 46, No. 4 (November 2009) pp. 421–433
This paper describes a Ubiquitous Performance Support System for Teachers (UPSST) and its implementation model. Personal Digital Assistants (PDAs) were used as the platform to support high-school teachers. Based on concepts of Electronic Performance ...
An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities
Educational Technology & Society Vol. 15, No. 4 (2012) pp. 252–264
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this ...
An Augmented Reality-Based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 352–365
In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements...
Computers & Education Vol. 55, No. 2 (September 2010) pp. 834–845
In context-aware ubiquitous learning, students are guided to learn in the real world with personalized supports from the learning system. As the learning resources are realistic objects in the real world, certain physical constraints, such as the...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 762–773
Spatial ability has been recognized as one of the most important factors affecting the mathematical performance of students. Previous studies on spatial learning have mainly focused on developing strategies to shorten the problem-solving time of...
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 4–16
Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover, the target is that students are able to experience...
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors
Educational Technology Research and Development Vol. 66, No. 2 (2018) pp. 451–474
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing...
An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests
Computers & Education Vol. 51, No. 3 (November 2008) pp. 1058–1072
The national certification tests and entrance examinations are the most important tests for proving the ability or knowledge level of a person. To accurately evaluate the professional skills or knowledge level, the composed test sheets must meet...
Computers & Education Vol. 51, No. 2 (September 2008) pp. 776–786
Previous research of adaptive learning mainly focused on improving student learning achievements based only on single-source of personalization information, such as learning style, cognitive style or learning achievement. In this paper, an...
Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1053–1073
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential ...
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
Australasian Journal of Educational Technology Vol. 28, No. 5 (Jan 01, 2012)
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some...
A Problem-Based Ubiquitous Learning Approach to Improving the Questioning Abilities of Elementary School Students
Pi-Hsia Hung; Gwo-Jen Hwang; Yueh-Hsun Lee; Tsung-Hsun Wu; Bahtijar Vogel; Marcelo Milrad; Emil Johansson
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 316–334
The purpose of this study is to investigate the effects of a ubiquitous problem-based learning system (UPBLS) on students' question-raising performance in field inquiry activities. An experiment was conducted on an elementary school natural...
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
Ubiquitous Performance-Support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 107–120
Researchers have conducted various studies on applying wireless communication and ubiquitous computing technologies to education, so that the technologies can provide learners and educators with more active and adaptive support. This study proposes...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...