Search results for author:"Gwo Jen Hwang"
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An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices
Computers & Education Vol. 85, No. 1 (July 2015) pp. 149–159
Engaging students in higher order thinking such as evaluation and analysis has been recognized as being an important strategy for helping them develop knowledge and skills, in particular, in creativeness-oriented learning activities such as artwork...
A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course
Computers & Education Vol. 100, No. 1 (September 2016) pp. 126–140
The flipped classroom is a well-recognized learning mode that enables effective practice and interactions among teachers and students in the class by switching the in-class instructional time and out-of-class practicing time. However, owing to their ...
A Spreadsheet-Based Visualized Mindtool for Improving Students' Learning Performance in Identifying Relationships between Numerical Variables
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 230–249
In this study, a spreadsheet-based visualized Mindtool was developed for improving students' learning performance when finding relationships between numerical variables by engaging them in reasoning and decision-making activities. To evaluate the...
Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
Computers & Education Vol. 116, No. 1 (January 2018) pp. 28–48
In the past decades, the issues related to mobile learning have been widely discussed around the globe; however, the development and trends of applying mobile technologies in nursing education still lack systematic analysis. In this study, a meta...
A review of experimental mobile learning research in 2010–2016 based on the activity theory framework
Computers & Education Vol. 129, No. 1 (February 2019) pp. 1–13
In this study, we systematically reviewed the experimental mobile learning studies published in 2010–2016. Moreover, the activity theory framework was adopted to investigate the insights and trends of mobile learning. That is, the dimensions of...
The Effects of Computer-Supported Self-Regulation in Science Inquiry on Learning Outcomes, Learning Processes, and Self-Efficacy
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 863–892
Recently, researchers have demonstrated the benefits of technology-enhanced science inquiry activities. To improve students' self-regulation and assist them in controlling their own learning pace through inquiry activities, in this study, a self...
Differences between Mobile Learning Environmental Preferences of High School Teachers and Students in Taiwan: A Structural Equation Model Analysis
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 533–554
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding mobile learning, few studies have investigated the...
Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Computers & Education Vol. 106, No. 1 (March 2017) pp. 26–42
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game...
A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...