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College students’ perceptions of pleasure in learning – Designing gameful gamification in education
Gulinna A; Youngjin Lee
International Journal on E-Learning Vol. 19, No. 2 (April 2020) pp. 93–123
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and...