Search results for author:"Gene Tagliarini"
Total records matched: 18 Search took: 0.159 secs
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Game Development, Haptics, and Problem-based Learning
James Minogue; Gene Tagliarini; Karen Michelson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4243–4248
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
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Blending Squeak and Problem-based Learning to Improve STEM Instruction
Shelby Morge; Sridhar Narayan; Gene Tagliarini
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4515–4520
Roundtable participants will be engaged in a discussion about the merits of blending computer-based modeling, and problem-based learning (PBL), with specific reference to Squeak E-Toys. The roundtable will begin with a discussion of the need for...
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Squeak Etoys Modeling and Simulation Tool: Empowering Students and Teachers to Create, Explore, Collaborate and Interact
Shelby Morge; Sridhar Narayan; Gene Tagliarini
Global Learn 2010 (May 17, 2010) pp. 589–591
In this hands-on workshop participants will learn about Squeak E-toys and its features and potential for teaching and learning higher-order thinking. The workshop also engages participants in using the tool to construct dynamic simulations. It will...
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Using Squeak Etoys and Problem- Based Learning Pedagogy to Infuse Information Technology skills into the Core STEM Curriculum
Mahnaz Moallem; Shelby Morge; Gene A. Tagliarini; Sridhar Narayan
Global Learn 2010 (May 17, 2010) pp. 592–601
The “Using Squeak to Infuse Information Technology (USeIT) is a NSF funded project. The project is designed to offer expanded Information Technology (IT) experiences to middle and high school students and teachers by exploiting the Squeak Etoys...
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Using an Open-Source Modeling and Simulation Tool to Transform Learning and Instruction
Shelby Morge; Mahnaz Moallem; Sridhar Narayan; Gene Tagliarini
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 2791–2794
This hands-on workshop will help participants learn about an open-source simulation and modeling tool -–Squeak Etoys--and its application for transforming learning and instruction. Participants will engage in using Squeak Etoys to construct dynamic...
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USeIT and the Logic Model
Shelby Morge; Karen Hill; Gene Tagliarini; Narayan Sridhar
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4249–4255
In order for funded projects to demonstrate good performance, the evaluation process needs to be a part of the planning process. Additionally, every step of these processes should be documented and connected. This paper provides a brief description ...
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Challenges in Automated Pattern Recognition in Coastal Natural Resource Management
Jeffery Hill; James Herstine; Robert Buerger; Gene Tagliarini; Carla Isom
World Conference on Educational Media and Technology 2004 (2004) pp. 2000–2007
The coastal zone is an area of divergent uses, yet it is also extremely dynamic. Severe weather events, and the resulting loss of both property and recreational opportunities, have increased public interest in beach nourishment. In the United States,...
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Creating Virtual Laboratories Using Squeak Etoys
Shelby Morge; Karen Hill; Sridhar Narayan; Gene Tagliarini
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3813–3815
Since effective instruction requires student engagement in experimental processes, educators need to identify safe environments that support reasonably realistic experiments. For example, investigating the actual propagation of a virus is well...
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Integrated STEM Teacher Education Programs: An Innovative Approach to Preparing 21st Century Workforce
Mahnaz Moallem; Sridhar Narayan; Gabriel Lugo; Amy Reamer; Gene Tagliarini
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 1270–1277
This paper describes two uniquely designed integrated STEM undergraduate and graduate programs developed with support from the National Science Foundation. The programs are designed and developed to prepare the STEM workforce. The paper will...
Topics: Science Education, Workforce Education, Engineering Education
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Integrating Computational and Modeling Technology with Problem-based Learning to Improve Teaching and Learning in the Core STEM Curriculum
Mahnaz Moallem; Shelby Morge; Sridhar Narayan; Gene Tagliarini; Katharine Daniels
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 3319–3326
The “Using Squeak to Infuse Information Technology Project (USeIT)” is a NSF funded project. The project is designed to offer expanded Information Technology (IT) experiences to middle and high school students and teachers by exploiting the Squeak...
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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Steve Bean; Manorama Talaiver; David Gibson; James Minogue; Gene Tagliarini; Karen Michaelson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1620–1622
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
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Using Squeak Etoys to Integrate Science, Technology, Engineering and Mathematics
Wesley Williams; Elizabeth Snead; Shelby Morge; Sridhar Narayan; Gene Tagliarini; Mahnaz Moallem; Karen Hill
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 3650–3656
Information technology (IT) skills consistent with the National Educational Technology Standards for Students (NETS-S) are often not well integrated with science, technology, engineering and mathematics (STEM) course content. As a result, students...
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Integrating the Vernier LabPro™ with Squeak Etoys
Daniel Heywood; Wesley Williams; Elizabeth Snead; Shelby Morge; Sridhar Narayan; Karen Hill; Gene Tagliarini
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3762–3764
The Vernier LabProTM equipped with various sensor probes is commonly used in many middle and high school science classes. Using these devices, students can measure and record a wide variety of physical parameters such as temperature, light intensity,...
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Integrating Computing and Mathematics Education Using Simulation and Modeling
Mahnaz Moallem; Shelby Morge; Sridhar Narayan; Chris Gordon; Gene Tagliarini; Melissa Smith
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 64–71
The purpose of this paper is to report the results of an innovative approach to teaching and learning mathematics in middle grades. INCOME – Integrating Computing and Mathematics Education--a funded project by Department of Education-- is a...
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Games, Sims and Virtual Worlds in K-20 STEM education
Youwen Ouyang; Seung Yang; Theresa Franklin; Karen Michaelson; Shelby Morge; Ehsan Sheybani; Katherine Hayden; Sridhar Narayan; Gene Tagliarini; Manorama Talaiver
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 2024–2028
Researchers and educational practitioners will share their experiences of integrating simulation, games, and immersive virtual world and of working with K-20 students in designing and creating games and 3D virtual world in instructional environment. ...
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STEM Learning in Middle School with Games and Simulations
Teresa Franklin; Shelby Morge; Sridhar Narayan; Gene Tagliarini; Gerald Knezek; Rhonda Christensen; Tandra Tyler-Wood; Chang Liu; David Chelberg
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1445–1449
STEM education is a major focus of recent legislation and funding in Congress as the number of scientists and mathematicians, engineers and technologists are sadly lacking to support innovation and the ever changing economy (Ashby, 2006). Recently, ...
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The ITEST Experience: Combining Cutting Edge Technology and Pedagogy for Teacher Professional Development, Part 1
Ruth Kermish-Allen; Shey Conover; Robert Snyder; Hope Rowan; Nancy Carter; Henrik Kibak; Steven J. McGriff; Robertta Barba; Simona Bartl; Shelby Morge; Karen Hill; Sridhar Narayan; Gene Tagliarini; Caroline Parker; Cathlyn Stylinski; Marjorie Darrah; Preeti Gupta; Bercem Akbayin; Carla McAuliffe
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4073–4080
The Information Technology Experiences for Students and Teachers (ITEST) program was established in 2003 by the National Science Foundation to address the looming shortage of technology workers in the United States. The ITEST experience—including...
Topics: Mathematics, Educational Technology, Professional Development, Middle School Education, Networking Technologies
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The ITEST Experience: Combining Cutting Edge Technology and Pedagogy for Teacher Professional Development, Part 2
Ruth Kermish-Allen; Shey Conover; Robert Snyder; Hope Rowan; Nancy Carter; Henrik Kibak; Steven J. McGriff; Robertta Barba; Simona Bartl; Shelby Morge; Karen Hill; Sridhar Narayan; Gene Tagliarini; Caroline Parker; Cathlyn Stylinski; Marjorie Darrah; Preeti Gupta; Bercem Akbayin; Carla McAuliffe
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4159–4166
The Information Technology Experiences for Students and Teachers (ITEST) program was established in 2003 by the National Science Foundation to address the looming shortage of technology workers in the United States. The ITEST experience—including...
Topics: Networking Technologies, Middle School Education, Professional Development, Educational Technology, Mathematics