Search results for author:"Francesco Bellotti"
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International Journal of Emerging Technologies in Learning (iJET) Vol. 5, No. 2010 (Mar 23, 2010)
Serious Games represent an acknowledged potential for instruction, because they are able to strongly motivate learners. They can also provide immersive environments where advanced users can practice knowledge and skills, also exploiting multimodal...
British Journal of Educational Technology Vol. 41, No. 1 (January 2010) pp. 86–107
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high‐quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining...
Alessandra Antonaci; Francesco Bellotti; Riccardo Berta; Francesca Dagnino; Alessandro De Gloria; Elisa Lavagnino; Michela Ott
Italian Journal of Educational Technology Vol. 22, No. 2 (Aug 31, 2014) pp. 68–73
This contribution deals with Entrepreneurship Education (EE), a growing area of education that reaches beyond the strict confines of economics and business studies. Indeed, the fundamental aim of EE is to develop an entrepreneurially oriented...
Francesco Bellotti; Stefanos Vrochidis; Sophie Ramel; Ioannis Tsampoulatidis; Pascal Lhoas; Matteo Pellegrino; Giancarlo Bo; Ioannis Kompatsiaris
International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 4 (Nov 22, 2008) pp. 10–19
Broadcasting interactive learning applications through the digital TV promises to open new pedagogical perspectives, also in a life-long learning perspective, given the wide penetration of the medium. This article proposes an open flexible and...
Maira B. Carvalho; Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Carolina Islas Sedano; Jannicke Baalsrud Hauge; Jun Hu; Matthias Rauterberg
Computers & Education Vol. 87, No. 1 (September 2015) pp. 166–181
There are currently a number of models, frameworks and methodologies for serious games analysis and design that provide useful interpretations of the possibilities and limitations offered by serious games. However, these tools focus mostly on high...
Sylvester Arnab; Theodore Lim; Maira B. Carvalho; Francesco Bellotti; Sara Freitas de; Sandy Louchart; Neil Suttie; Riccardo Berta; Alessandro De Gloria
British Journal of Educational Technology Vol. 46, No. 2 (Mar 30, 2015) pp. 391–411
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the...