Search results for author:"Francesca Collins"
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World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5853–5858
The next 10 years will see an increase in the adoption of 2D and 3D virtual environments as spaces for work-related interaction, collaboration and socialising. As the realities of the workplace become less time- and space-bound, it is important that ...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3405–3411
In this paper, the authors present their experiences of teaching a final year undergraduate subject, Digital Selves, in the public virtual world, Second Life. The goal of Digital Selves is to prepare graduates of a large Australian research...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) p. 3412
In this best practices paper, the authors share their learnings from two years of delivering a final year undergraduate subject, Digital Selves, entirely in the virtual world, Second Life. The session will focus on two of the key aspects of running ...
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
Brent Gregory; Sue Gregory; Denise Wood; Yvonne Masters; Mathew Hillier; Frederick Stokes-Thompson; Anton Bogdanovych; Des Butler; Lyn Hay; Kim Flintoff; Stefan Schutt; Robyn Alderton; Ieva Stupans; Lindy McKeown Orwin; Andrew Cram; Grant Meredith; Jenny Grenfell; Francesca Collins; Allan Ellis; Lisa Jacka; Ian Larson; Andrew Fluck; Helen Farley; Jay Jay Jegathesan; Dale Linegar; Debbie McCormick; Jason Zagami; John Campbell; Angela Thomas; Nona Muldoon; Ali Abbas; Ian Burnett; Sheila Scutter; David Ellis; Suku Sinnappan; Katrina Neville; Ashley Aitken; Simeon Simoff; Xiangyu Wang; Mandy Salomon; Kay Souter; Greg Wadley; Michael Jacobson; Anne Newstead; Gary Hayes; Scott Grant; Alyona Yusupova
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 475–490
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education...