Search results for author:"Erin Peters"
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George Mason University
International Journal of Mobile and Blended Learning Vol. 2, No. 3 (July 2010) pp. 13–29
This exploratory study examines the use of integrated and complementary technology systems including mobile devices to explore an instructional experience designed to provoke observational inquiry and geological reasoning with upper elementary and...
Educational Media International Vol. 48, No. 1 (2011) pp. 17–26
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1555–1563
With 200 students in a Saturday and summer game design program, we focus on how scientific inquiry emerges from students designing game components using 3-D modeling and animation. We argue that the game design process has particular pedagogical...
Cross-Case Analysis of Engineering Education Experiences in Inclusive STEM-Focused High Schools in the United States
International Journal of Education in Mathematics, Science and Technology Vol. 6, No. 4 (2018) pp. 320–342
In an attempt to broaden participation in STEM, a new type of high school is emerging, high schools which include a focus on engineering, have few or no academic admission criteria, and actively involve students of all levels of ability, known as...
Science Activities: Classroom Projects and Curriculum Ideas Vol. 48, No. 1 (2011) pp. 13–22
This three-lesson sequence, addressing the topic of slow geomorphological change caused by water movement, integrates a Web-based system called Goinquire into a series of activities aimed to help upper-elementary, diverse students improve their...
Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 303–329
Cell phones are ever-present in daily life, yet vastly underused in the formal science classroom. The purpose of this study was to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced...
Science Scope Vol. 36, No. 3 (November 2012) pp. 54–60
As smartphones become more ubiquitous among adolescents, there is increasing potential for these as a tool to engage students in science instruction through innovative learning environments such as augmented reality (AR). Aligned with the National...
Theory Into Practice Vol. 53, No. 1 (2014) pp. 64–71
Historically, the mission of science, technology, engineering, and mathematics (STEM) schools emphasized providing gifted and talented students with advanced STEM coursework. However, a newer type of STEM school is emerging in the United States:...
An Exploratory Study of Universal Design for Teaching Chemistry to Students with and without Disabilities
Margaret E. King-Sears; Todd M. Johnson; Sheri Berkeley; Margaret P. Weiss; Erin E. Peters-Burton; Anya S. Evmenova; Anna Menditto; Jennifer C. Hursh
Learning Disability Quarterly Vol. 38, No. 2 (May 2015) pp. 84–96
In this exploratory study, students in four co-taught high school chemistry classes were randomly assigned to a Universal Design for Learning (UDL) treatment or a comparison condition. Each co-teaching team taught one comparison and treatment class. ...
Teresa Franklin; Len Annetta; Lin Lin; Tao Zhang; Pg Schrader; Leanna Achambalt; Conrad Oh-Young; Lilly Lu; Erin Peters Burton; Wendy Frazier; Richard Lamb; Rebecca Cheng; Margaret Chmiel; Marie Iding; Joan Nordbotten; Lisa Carrington; Lisa Kervin; Brian Ferry; Mariya Yukhymenko
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2534–2535
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...