Search results for author:"Elizabeth Bagley"
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Elizabeth Bagley
University of Illinois at Urbana-Champaign
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Learning in an Urban and Regional Planning Practicum: The View from Educational Ethnography
Elizabeth Bagley; David Williamson Shaffer
Journal of Interactive Learning Research Vol. 26, No. 4 (October 2015) pp. 369–393
This paper examines how learning happened in an interactive studio setting using the theories and methods of educational ethnography. The study begins with a review of the education literature on the acquisition of professional education and...
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Science in Writing: Learning Scientific Argument in Principle and Practice
Bill Cope; Mary Kalantzis; Fouad Abd-El-Khalick; Elizabeth Bagley
E-Learning and Digital Media Vol. 10, No. 4 (2013) pp. 420–441
This article explores the processes of writing in science and in particular the "complex performance" of writing a scientific argument. The article explores in general terms the nature of scientific argumentation in which the author...
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Strategy for a Game-based Simulation to Transform Global Business Processes
Elizabeth Bagley-Woodward; Karen Orenstein; Patricia Kanode; Kevin Lane; Tom Warner; John M. Crotty; Micah White
World Conference on Educational Media and Technology 2006 (June 2006) pp. 977–983
This paper describes a game-based simulation approach to e-learning used as part of an overall program to drive culture and business process changes. A modularized blend of non-branching interactive stories and diagnostic game-based features...
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The assessment and validation of mathematic fluency using computer-based chronometric analysis
Elizabeth Hammond Bagley
The assessment and validation of mathematic fluency using computer@-based chronometric@analysis (2006) pp. 1–123
Fluency has been described as the foundation of all things we do well. Whether we are referring to reading, mathematics or driving a car, the sub-components of these tasks must be fluent if we are to be competent in these domains. The purpose of...
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Automatically Generating Game-based Assessments for Dynamically Selected Learning Objects
Pam Nesbitt; Elizabeth Bagley; MaryEllen Coleman; Missy Johnson; Christopher Dawson; David Ross
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4330–4337
This paper describes an approach to affordably integrating quality gaming capabilities into a learning experience that has been dynamically constructed from existing learning objects by a learner, content developer, or instructional designer. The...
Topics: Games, Learning Objects, Educational Technology, Computers
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Technology at a Glance: Collaborative Development for Efficient Learning
Elizabeth Bagley; Patricia McAteer; Ronald Shapiro
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 7–13
The mission of IBM Technical Learning is to quickly and effectively align the technical skills of hundreds of thousands technical employees with key strategic corporate initiatives. In September of 2003, IBM launched Technology at a Glance, a...
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Transforming Learning with Technology: Lessons from the Field
WILLIAM BAGLEY; MARGARET L. RICE; ELIZABETH K. WILSON
Journal of Technology and Teacher Education Vol. 9, No. 2 (2001) pp. 211–230
Professional organizations in many subject areas have em-phasized changing the way subject matter is taught by active-ly involving students in critical thinking, problem-solving, decision-making, and exploration. One way to accomplish this is with...
Topics: Teachers, Integration, Change, Classrooms
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Virtual Field Trips and Newsrooms: Integrating Technology into the Classroom
Elizabeth K. Wilson; Margaret L. Rice; William Bagley; M Keith Rice
Social Education Vol. 64, No. 3 (2000) pp. 152–55
Describes two exercises that utilize computers and the Internet in the social studies classroom: (1) virtual field trips; and (2) the virtual newsroom. Offers an example virtual field trip focusing on Mount Vernon (Virginia) and includes a virtual...
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Social Studies Teachers and Technology: Activities for the Constructivist Classroom
Elizabeth K. Wilson; Margaret L. Rice; M. Keith Rice; William Bagley
Society for Information Technology & Teacher Education International Conference 1999 (1999) pp. 1555–1560
Reform efforts in the social studies have stressed a need to change the manner in which social studies has been taught and learned including role-playing, simulations, and other activities that go beyond textbooks while involving students in...
Topics: Social Studies