Search results for author:"Dongping Zheng"
Total records matched: 11 Search took: 0.055 secs
Affordances of three-dimensional virtual environments for English language learning: An ecological psychological analysis
(2006) pp. 1–124
The goal of this dissertation is to systematically explore teaching and learning English as a foreign language in a 3D game-like multi-user virtual learning environment (MUVE), Quest Atlantis (QA). This dissertation project is comprised of two...
Caring in the Dynamics of Design and Languaging: Exploring Second Language Learning in 3D Virtual Spaces
Language Sciences Vol. 34, No. 5 (September 2012) pp. 543–558
This study provides concrete evidence of ecological, dialogical views of languaging within the dynamics of coordination and cooperation in a virtual world. Beginning level second language learners of Chinese engaged in cooperative activities...
Innovate: Journal of Online Education Vol. 2, No. 3 (February 2006)
P.G. Schrader, Dongping Zheng, and Michael Young examine how preservice teachers' personal experiences with video games inform their views of gaming in the classroom. They link the results of their study to current literature and conclude that...
ReCALL Vol. 24, No. 3 (September 2012) pp. 339–360
Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("WoW") gameplay involving English Language learners ...
Innovate: Journal of Online Education Vol. 2, No. 4 (April 2006)
Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define...
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 771–790
Drawing on ecological and dialogical perspectives on language and cognition, this exploratory case study examines how vocabulary learning occurs during a quest-play mediated in English between a Japanese undergraduate student and a native speaker of ...
CALICO Journal Vol. 27, No. 1 (September 2009) pp. 205–231
This study explored affective factors in learning English as a foreign language in a 3D game-like virtual world, Quest Atlantis (QA). Through the use of communication tools (e.g., chat, bulletin board, telegrams, and email), 3D avatars, and 2D...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1520–1523
This paper delineates the relationship between play, language learning, and agency through mobile-assisted gameplay. Following Thibault (2004), play involves a de-location of activities from their original context, and a relocation of these...
Eco-dialogical learning and translanguaging in open-ended 3D virtual learning environments: Where place, time, and objects matter
Australasian Journal of Educational Technology Vol. 33, No. 5 (Oct 31, 2017)
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent...
Place-based Language Learning Using Mobile Technology: A Case Study Using a Multi-Cultural Context in Hawai?i
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 194–201
By utilizing a combination of theories of place-based learning and mobile technology, the research team at a university in Hawai?i was able to implement their design-based research into a real world game for a target group of ESL students. During...
Modern Language Journal Vol. 93, No. 4 (2009) pp. 489–511
This study analyzes the user chat logs and other artifacts of a virtual world, "Quest Atlantis" (QA), and proposes the concept of Negotiation for Action (NfA) to explain how interaction, specifically, avatar-embodied collaboration between native...