Search results for author:"Deborah Richards"
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Multicultural Education & Technology Journal Vol. 6, No. 1 (2012) pp. 18–35
Purpose: The purpose of this paper is to describe a project involving information and communication technology (ICT) students in Australia and Singapore, working together as a virtual global team. The authors investigated the question: Can...
A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem
Computers & Education Vol. 86, No. 1 (August 2015) pp. 157–171
The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging and authentic learning experiences. Given the effort and investment involved in the creation of these worlds, more studies are needed which measure the...
Learning and Instruction Vol. 36, No. 1 (April 2015) pp. 66–75
While virtual worlds are increasingly being used to provide technology-assisted experiential learning opportunities, no research has yet considered the use of reflective reminiscing within these worlds. Drawing on a strong body of developmental...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 459–462
The rapid growth in the use of virtual worlds in educational contexts has raised many questions about the pedagogical benefits of these technologies for teaching and learning. This symposium will focus on the use of scenario-based multi-user virtual ...
American Annals of the Deaf Vol. 151, No. 4 (2006) pp. 423–433
The World Wide Web has changed the way people interact. It has also become an important equalizer of information access for many social sectors. However, for many people, including some sign language users, Web accessing can be difficult. For some,...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 68–72
Higher education institutions recently have been drawing on methods from learning analytics to make decisions about learners’ academic progress, predictions about future performance and to recognise potential issues. As the use of learning analytics ...
Journal of Computing in Higher Education Vol. 27, No. 2 (August 2015) pp. 94–113
Higher education institutions typically express the quality of their degree programs by describing the qualities, skills, and understanding their students possess upon graduation. One promising instructional design approach to facilitate...
Computational Scientific Inquiry with Virtual Worlds and Agent-Based Models: New Ways of Doing Science to Learn Science
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 2080–2108
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual...
VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment
Computers & Education Vol. 58, No. 1 (January 2012) pp. 490–500
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a...