Search results for author:"Deborah Fels"
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World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 2518–2526
The study reported in this paper examines students' perception of the use of weblogs as learning tools; it also explores evidence of learning within blog postings. Two Ryerson University courses in Information Technology Management that require...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 2144–2151
Abstract: The effectiveness of technology-enabled learning very much depends on the extent to which the technologies enhance learning. There is little research on whether the application of ICT to assist learning, (e.g., laptops or notebooks)...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 891–898
PEBBLES (Providing Education By Bringing Learning Environments to Students) is a videoconferencing (VC)system which combines traditional VC equipment with simple robotics. It allows elementary school studentswho are unable to attend school regularly ...
Journal of Visual Impairment & Blindness Vol. 106, No. 3 (March 2012) pp. 154–165
Introduction: The study presented here evaluated the usability of the audio description software LiveDescribe and explored the acceptance rates of audio description created by amateur describers who used LiveDescribe to facilitate the creation of...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2358–2363
Students who are absent from school for health reasons are often provided with limited education opportunities in hospitals. Conventionally, these consist of bedside teaching by teachers employed at the medical institution who have no connection or...
American Annals of the Deaf Vol. 151, No. 4 (2006) pp. 423–433
The World Wide Web has changed the way people interact. It has also become an important equalizer of information access for many social sectors. However, for many people, including some sign language users, Web accessing can be difficult. For some,...
Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement
International Journal of Game-Based Learning Vol. 7, No. 4 (October 2017) pp. 22–49
Gamification, or the use of game elements in non-game contexts, has become a popular and increasingly accepted method of engaging learners in educational settings. However, there have been few comparisons of different kinds of courses and students,...