Search results for author:"Davinia Hernandez-Leo"
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Journal of Educational Technology & Society Vol. 17, No. 3 pp. 192–207
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical ...
Technology-Supported Orchestration Matters: Outperforming Paper-Based Scripting in a Jigsaw Classroom
IEEE Transactions on Learning Technologies Vol. 7, No. 1 (2014) pp. 17–30
Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper...
Educational Technology & Society Vol. 8, No. 4 (2005) pp. 75–89
The identification and integration of reusable and customizable CSCL (Computer Supported Collaborative Learning) may benefit from the capture of best practices in collaborative learning structuring. The authors have proposed CLFPs (Collaborative...
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2517–2534
Test-based assessment tools are mostly focused on the use of computers. However, advanced Information and Communication Technologies, such as handheld devices, opens up the possibilities of creating new assessment scenarios, increasing the teachers’ ...
4SPPIces: A Case Study of Factors in a Scripted Collaborative-Learning Blended Course across Spatial Locations
International Journal of Computer-Supported Collaborative Learning Vol. 7, No. 3 (September 2012) pp. 443–465
Computer-Supported Collaborative Blended Learning (CSCBL) scripts are complex learning situations in which formal and informal activities conducted at different spatial locations are coordinated and integrated into one unique learning setting...
Journal of Educational Technology & Society Vol. 14, No. 3 (2011) pp. 203–217
Test-based e-Assessment approaches are mostly focused on the assessment of knowledge and not on that of other skills, which could be supported by multimedia interactive services. This paper presents the QTIMaps model, which combines the IMS QTI...
Educational Technology & Society Vol. 12, No. 3 (2009) pp. 70–81
This paper describes a pilot study centred on the technology-enhanced self-development of competences in lifelong learning education carried out in the challenging context of the Association of Participants Agora. The pilot study shows that the use...
Eloy D. Villasclaras-Fernandez; Julio A. Hernandez-Gonzalo; Davinia Hernandez-Leo; Juan I. Asensio-Perez; Yannis Dimitriadis; Alejandra Martinez-Mones
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 56–70
Current research work in e-learning and more specifically in the field of CSCL (Computer Supported Collaborative Learning) deals with design of collaborative activities, according to computer-interpretable specifications, such as IMS Learning Design,...
Distance Education Vol. 30, No. 2 (August 2009) pp. 239–258
Distance and blended collaborative learning settings are usually characterized by different "social structures" defined in terms of groups' number, dimension, and composition; these structures are variable and can change within the same activity....
Donatella Persico; Francesca Pozzi; Stamatina Anastopoulou; Grainne Conole; Brock Craft; Yannis Dimitriadis; Davinia Hernandez-Leo; Yael Kali; Yishay Mor; Mar Perez-Sanagustin; Helen Walmsley
Research in Learning Technology Vol. 21 (2013)
This paper presents and compares a variety of approaches that have been developed to guide the decision-making process in learning design. Together with the companion Learning Design Rashomon II (Prieto "et al.," 2013), devoted to existing ...
Davinia Hernandez-Leo; Eloy D. Villasclaras-Fernandez; Juan I. Asensio-Perez; Yannis Dimitriadis; Ivan M. Jorrin-Abellan; Ines Ruiz-Requies; Bartolome Rubia-Avi
Journal of Educational Technology & Society Vol. 9, No. 1 (2006) pp. 58–71
This paper introduces "Collage", a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social...