Search results for author:"David Green"
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Comparing computer game and traditional lecture using experience ratings from high and low achieving students
Australasian Journal of Educational Technology Vol. 28, No. 4 (Jan 01, 2012)
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to...
Active Learning in Higher Education Vol. 12, No. 1 (March 2011) pp. 45–56
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences...