Search results for author:"Chun-Yen Lin"
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Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1795–1811
Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have applied information and communication technology to ...
The Pilot Study on the Impacts of 3D Compound Virtual Reality Field Trip toward Students’ Academic Achievements
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 7225–7233
In this Pilot Study, we build the 3D Compound Virtual Field Trip (3D-CVFT) system by combining the Graphic-based VR and the Image-based VR. In the group discussion by instant message, the more active discussion performance, the lower score in 3D...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2779–2783
The purpose of this paper is to develop a 3D virtual cooperative field trips instruction system and to realize the effects of cooperative learning in virtual instruction environment. Although a large number of studies have been made on the effects...
Topics: Virtual Environments
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3698–3703
In this article delineates several type of assessment tools based on the auto-grading and feedback system in the online 3D Compound Virtual Field Trip (3D-CVFT) system developed by us and descript how the assessment proceeding. The short answer...
Development of a diagnostic system using a testing-based approach for strengthening student prior knowledge
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1557–1570
Students learn new instructions well by building on relevant prior knowledge, as it affects how instructors and students interact with the learning materials. Moreover, studies have found that good prior knowledge can enable students to attain...
The Impact of Congruency between Preferred and Actual Learning Environments on Tenth Graders' Science Literacy in Taiwan
Journal of Science Education and Technology Vol. 19, No. 4 (August 2010) pp. 332–340
This study explored the effects of congruency between preferred and actual learning environment (PLE & ALE) perceptions on students' science literacy in terms of science concepts, attitudes toward science, and the understanding of the nature of...
Exploring the Relationship between Virtual Learning Environment Preference, Use, and Learning Outcomes in 10th Grade Earth Science Students
Learning, Media and Technology Vol. 36, No. 4 (2011) pp. 399–417
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE...
Determining Virtual Environment "Fit": The Relationship between Navigation Style in a Virtual Field Trip, Student Self-Reported Desire to Visit the Field Trip Site in the Real World, and the Purposes of Science Education
Journal of Science Education and Technology Vol. 22, No. 3 (June 2013) pp. 351–361
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3662–3665
This study examined tenth-grade students' (n = 263) problem solving ability (PSA) online by tapping students' domain-specific knowledge (DSK), reasoning skills (RS), and attitudes toward (AT) the subject with respect to debris-flow-hazard related...
Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety
Computers & Education Vol. 88, No. 1 (October 2015) pp. 109–118
To compare the perception of animated to static mode of gameplay and how it affects the emotional state and performance of playing, this study designed two games, Chinese idiom string up game (CISUG) and Chinese idiom fishing game (CIFG). Seven...
Australasian Journal of Educational Technology Vol. 28, No. 6 (2012)
This report describes our efforts in fostering Taiwanese pre-service teachers' ability to integrate information and communication technology (ICT) and teaching. The current state of science teacher education and ICT policies in Taiwan are documented ...
Australasian Journal of Educational Technology Vol. 28, No. 6 (Jan 01, 2012) pp. 983–999
This report describes our efforts in fostering Taiwanese pre-service teachers' ability to integrate information and communication technology (ICT) and teaching. The current state of science teacher education and ICT policies in Taiwan are...
Evaluating students' problem solving ability on the earthquake related topics through Web-based testing
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1151–1154
Tenth-grade students' (n = 75) problem-solving ability was evaluated through a Web-based test in a secondary school of Taiwan. This research was based on a previous empirical model (Chang, 2004), which proposes to assess three essential components,...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 817–827
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of research purposes. This study takes a meta-analysis...
Computers & Education Vol. 80, No. 1 (January 2015) pp. 187–197
This study investigated how the students' pseudoscientific beliefs could be lessened by using online argumentation. With the aid of an online argumentation system for argumentation instruction and activities for students during the experiment, 77...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1269–1274
In situational learning, students use a situation as a clue for their thinking; thus, they can experience and learn knowledge in the situation. However, it is very difficult to establish diverse situations for students to experience in a common...
Innovations in Education and Teaching International Vol. 51, No. 4 (2014) pp. 366–377
This study investigates how Internet self-efficacy helps students to transform motivation into learning action, and its influence on learning performance. In this study, the effects of Internet self-efficacy on motivation and the learning...
Exploring the Impact of Prior Knowledge and Appropriate Feedback on Students' Perceived Cognitive Load and Learning Outcomes: Animation-Based Earthquakes Instruction
International Journal of Science Education Vol. 34, No. 10 (2012) pp. 1555–1570
The aim of this study was to develop an animation-based curriculum and to evaluate the effectiveness of animation-based instruction; the report involved the assessment of prior knowledge and the appropriate feedback approach, for the purpose of...