Search results for author:"Christo Dichev"
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Journal of Interactive Learning Research Vol. 15, No. 4 (2004) pp. 347–364
This article presents a general framework for building concept-based digital course libraries. The framework is based on the idea of using a conceptual structure that represents a subject domain ontology for classification of the course library...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1445–1454
This paper presents a follow-up of a systematic mapping study of the empirical research on applying gamification to education, covering the period July 2014-June 2015. Its goal is twofold: to complement the previous survey by reviewing the papers...
Journal of Educational Technology & Society Vol. 18, No. 3 pp. 75–88
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the...