Search results for author:"Chih-Hung Chen"
Total records matched: 16 Search took: 0.145 secs
Influences of an inquiry-based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 950–971
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students’ performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to...
International Journal of Distance Education Technologies Vol. 12, No. 2 (2014) pp. 104–117
The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical...
Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1346–1356
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English...
A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Computers & Education Vol. 81, No. 1 (February 2015) pp. 13–25
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or task for triggering student engagement. However, how to situate students in meaningful inquiry activities remains to be settled, especially for social...
Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1032–1050
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the...
An augmented reality‐based learning approach to enhancing students’ science reading performances from the perspective of the cognitive load theory
British Journal of Educational Technology Vol. 50, No. 1 (January 2019) pp. 232–247
Reading has been regarded as a medium for learning science, revealing the importance of enhancing learners’ reading competence in science education. The critical features of science texts are their multiple representations, such as text and visual...
International Journal of Distance Education Technologies Vol. 11, No. 4 (2013) pp. 17–29
This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience in pure games. In addition, the authors discovered...
The Development of an Innovative Interactive e-Learning System in Computational Thermal-Hydraulics for Engineers
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2852–2857
When comes to educating and training engineers, the main focus should be on developing their abilities to establish the physical model and analyze the phenomena. Unfortunately, so far most teaching methods still emphasize on deriving equations in...
Global Learn 2010 (May 17, 2010) pp. 3303–3311
In recent few years, English learning became an important course in school in Taiwan. There have been many methods be proposed in language learning in class. Storytelling is one of the methods to help improving the capability of language. There also ...
The Development and Implementation of Scaffolding-Based Self-Regulated Learning System for e/m-Learning
Educational Technology & Society Vol. 13, No. 1 (2010) pp. 80–93
This paper proposes a self-regulated learning (SRL) system with scaffolding support in order to develop independent learning skills among students. The SRL system uses self-regulated learning and scaffolding theories to appeal to both instructors...
Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 221–234
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However,...
Educational Technology & Society Vol. 10, No. 3 (2007) pp. 289–304
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality...
A Comparison of Students' Approaches to Inquiry, Conceptual Learning, and Attitudes in Simulation-Based and Microcomputer-Based Laboratories
Science Education Vol. 98, No. 5 (September 2014) pp. 905–935
The purpose of this project was to investigate the effects of virtual versus physical manipulation using a simulation-based laboratory activity (SBL) and a microcomputer-based laboratory activity (MBL). Both the SBL and the MBL used computers to...
Affordances of Mobile Technologies for Experiential Learning: The Interplay of Technology and Pedagogical Practices
Journal of Computer Assisted Learning Vol. 23, No. 4 (August 2007) pp. 326–337
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2275–2280
The purpose of this study was to identify the attitude toward media literacy of junior high technology teachers in Taiwan. The objects of this research were to explore technology teachers':1.Ability of teaching media literacy 2.Attitude toward media ...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3750–3757
This study intended to identify the concept of technology readiness and to create a scale for measurement. The purpose of the study was to development a technology readiness scale for teacher. The population was junior high teachers in Taiwan, R.OC. ...