Search results for author:"Chien Hung Lin"
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Case Study on Chinese Students’ Perceptions of Revision in English Writing with Interaction of Feedback from Tutor, Peers, and On-line Consultants
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3568–3573
Nowadays, the new interactive technology on the Internet is creating a virtual learning environment that emphasizes on constructing and sharing knowledge without boundaries. In English writing, with the purpose of promoting students to be the active ...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 4300–4309
Information and communication technologies (ICTs) supply the chance of getting information on the Internet at anytime and anywhere. The educational methods are not longer limited to learn in the classroom. Moreover, the importance of independent,...
Predicting College Students’ Continuance Intentions to Use E-Learning Systems: An Empirical Study in Taiwan
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1481–1486
Using the Internet and Web technologies as instructional tools has become popular in education. In this study, a Web-based learning platform was developed to support the learning of undergraduate-level business courses, say, management information...
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 12–15
Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 418–426
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. ...
Computers & Education Vol. 56, No. 2 (February 2011) pp. 452–465
The purpose of this research is to analyze the content of e-portfolios created by students in order to understand their tabulation and ways of displaying content. The analytic result shows that the number of outcome portfolios created by students is ...
Computers & Education Vol. 121, No. 1 (June 2018) pp. 18–29
Developments in technology have made online teacher training applicable to MOOCs, but the validation of MOOCs presents some challenges, including the high dropout rate and low continuance intention to learn via MOOCs. The purpose of this study is to ...
Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course
IEEE Transactions on Education Vol. 56, No. 2 (May 2013) pp. 183–190
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game...