Search results for author:"Chia-Chun Li"
Total records matched: 12 Search took: 0.117 secs
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The Perceived Intrinsic Value on English Learning in a Wearable 3D Virtual Reality Environment
Yu-Li Chen; Chun-Chia Hsu
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 1370–1373
Education transformation is inevitable in the contemporary era due to the evolution of technology. Educators should ponder the issues of what to teach, how to teach and, how to evaluate along with the features of technology. The purpose of the study ...
Topics: English Education, Wearable Technologies, Teaching and Learning with Emerging Technologies
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Student Self-Efficacy in Learning English in a Wearable Virtual Reality Environment
Yu-Li Chen; Chun-Chia Hsu
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1324–1327
The continuous advancement of technology has provided the possibilities and challenges of mobile devices for learning. The purpose of the study is to create a wearable virtual reality environment for English learning. A pilot study was conducted to...
Topics: Wearable Technologies
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Eye Tracking in Game-based Virtual Language Learning Environment
Yu-Li Chen; Chun-Chia Hsu
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1319–1323
Higher education institutions have undergone transformation period and experienced enormous change due to the advancement of technology. Because of the impact of globalization, English for specific purpose (ESP) instruction has been receiving...
Topics: English Education, Teaching and Learning with Emerging Technologies
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Contextualized Vocabulary Learning through a Virtual Learning Environment
Yu-Li Chen; Ji-Liang Doong; Chun-Chia Hsu
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4108–4114
In Taiwan’s foreign language instruction, contextualized vocabulary learning has been receiving increasing attention. This study aims to create a task-based virtual language learning environment to assist students in their lexical development. The...
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Design concept of virtual reality learning for EFL students in Taiwan
Ji-Liang Doong; Yu-Li Chen; Chun-Chia Hsu
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1106–1109
This study determines the integration of the concept of language learning and virtual reality learning. A virtual reality language learning courseware is designed towards improving EFL students’ English language competencies. There are seven main...
Topics: International Education
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The Acceptance of Online Virtual Touring Technology for Cultural Tourism Education
Ji-Liang Doong; Chun-Chia Hsu; Yu-Li Chen
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 759–762
Tourism and information technology are the two most dynamic motivators of the emerging global economy. Over the past few decades, the Internet has brought drastic changes to society and the tourism industry has strongly affected as well. The purpose ...
Topics: Internet, Games & Simulations
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Self regulation Assessment of Mobile Game-based Language Learning
Yu-Li Chen; Chun-Chia Hsu; Ji-Liang Doong
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 882–886
Since the introduction of portable devices, there has been constant interest in exploring their potential use in learning. The evolution of technology has continued to provide new possibilities for learning and challenges when providing instruction. ...
Topics: Mobile Learning
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EFL learning scenarios: Effectiveness of using 3D virtual reality
Yu-Li Chen; Ji-Liang Doong; Chun-Chia Hsu
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1090–1095
Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality simulation has introduced an entire new arena in learning...
Topics: International Education
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The Impact of Congruency between Preferred and Actual Learning Environments on Tenth Graders' Science Literacy in Taiwan
Chun-Yen Chang; Ting-Kuang Yeh; Chun-Yen Lin; Yueh-Hsia Chang; Chia-Li D. Chen
Journal of Science Education and Technology Vol. 19, No. 4 (August 2010) pp. 332–340
This study explored the effects of congruency between preferred and actual learning environment (PLE & ALE) perceptions on students' science literacy in terms of science concepts, attitudes toward science, and the understanding of the nature of...
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Extended Automatic Pointing Assistive Program--A Pointing Assistance Program to Help People with Developmental Disabilities Improve Their Pointing Efficiency
Ching-Hsiang Shih; Chia-Chun Li; Ching-Tien Shih; Kun-Tsan Lin; Ching-Shui Lo
Research in Developmental Disabilities Vol. 31, No. 3 (2010) pp. 672–679
The latest research adopted software technology to improve pointing performance is through an Automatic Pointing Assistive Program (APAP). However, APAP has some limitations. This study evaluated whether two children with developmental disabilities...
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Assisting People with Developmental Disabilities Improve Their Collaborative Pointing Efficiency with a Multiple Cursor Automatic Pointing Assistive Program
Ching-Hsiang Shih; Hsiao-Fen Cheng; Chia-Chun Li; Ching-Tien Shih; Ming-Shan Chiang
Research in Developmental Disabilities Vol. 31, No. 2 (2010) pp. 600–607
This study evaluated whether four persons (two groups) with developmental disabilities would be able to improve their collaborative pointing performance through a Multiple Cursor Automatic Pointing Assistive Program (MCAPAP) with a newly developed...
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The Design of an Intelligent Web-Based Interactive Language Learning System
Chin-Hwa Kuo; David Wible; Meng-Chang Chen; Li-Chun Sung; Nai-Lung Tsao; Chia-Lin Chio
Journal of Educational Computing Research Vol. 27, No. 3 (2002) pp. 229–48
Describes the design of an intelligent Web-based interactive language learning system to support learning English as a second language on the Internet. Highlights include an interactive English writing environment; an authentic conversation learning ...