Search results for author:"Chia-Ching Lin"
Total records matched: 12 Search took: 0.124 secs
Taiwanese Adolescents' Perceptions and Attitudes Regarding the Internet: Exploring Gender Differences
Adolescence (San Diego): an international quarterly devoted to the physiological, psychological, psychiatric, sociological, and educational aspects of the second decade of human life Vol. 39, No. 156 (2004)
The purpose of this study was to explore adolescents' perceptions and attitudes regarding the Internet, by gender. Data were collected from 636 high school students in Taiwan. It was found that male adolescents perceived the Internet more as a "toy,"...
Participatory Learning through Behavioral and Cognitive Engagements in an Online Collective Information Searching Activity
International Journal of Computer-Supported Collaborative Learning Vol. 7, No. 4 (December 2012) pp. 543–566
This study aimed to investigate the relationships between college students' behavioral and cognitive engagements while performing an online collective information searching (CIS) activity. The activity aimed to assist the students in utilizing a...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3229–3236
To explore learners' on-line searching behavior and to acquire a better understanding of users' features of navigation procedures, we investigated six university students' approaches to Web-based information seeking, and their involved flow paths. A ...
Extended Automatic Pointing Assistive Program--A Pointing Assistance Program to Help People with Developmental Disabilities Improve Their Pointing Efficiency
Research in Developmental Disabilities Vol. 31, No. 3 (2010) pp. 672–679
The latest research adopted software technology to improve pointing performance is through an Automatic Pointing Assistive Program (APAP). However, APAP has some limitations. This study evaluated whether two children with developmental disabilities...
Web-based Instruction: A Study of the Effects of Self-Efficacy and Task Values on Students' Commitment and Achievement
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 1328–1329
This study explored whether students' task value and self-efficacy would enhance their commitment and achievement in a WBI class in Taiwan. This study compared students' commitment, achievement, self-efficacy, and task value with and without a...
Assisting People with Multiple Disabilities Improve Their Computer-Pointing Efficiency with Hand Swing through a Standard Mouse
Research in Developmental Disabilities Vol. 31, No. 2 (2010) pp. 517–524
This study evaluated whether two people with multiple disabilities would be able to improve their pointing performance using hand swing with a standard mouse through an Extended Dynamic Pointing Assistive Program (EDPAP) and a newly developed mouse...
Knowledge Sharing among University Students Facilitated with a Creative Commons Licensing Mechanism: A Case Study in a Programming Course
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 154–167
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of...
Is the Incremental Theory of Intelligence a Key to Students' Motivational Engagement? The Moderating Effects of Self-Enhancement and Self-Criticism
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 730–744
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self...
Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Computers & Education Vol. 106, No. 1 (March 2017) pp. 26–42
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game...
Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory
Computers & Education Vol. 69, No. 1 (November 2013) pp. 369–376
Most educational games require high speed process; they require fast recognitions and accurate hand-eye coordination to play. Under this constraint, Dual Process theory (DPT) indicated players have different levels of cognitive process over...
The Effectiveness of a Facebook-Assisted Teaching Method on Knowledge and Attitudes about Cervical Cancer Prevention and HPV Vaccination Intention among Female Adolescent Students in Taiwan
Health Education & Behavior Vol. 42, No. 3 (June 2015) pp. 352–360
Background: Lack of education is a known barrier to vaccination, but data on the design and effectiveness of interventions remain limited. Objective: This study aims to identify the effectiveness of a Facebook-assisted teaching method on female...
Ching-Mei Hsiao; Jack Fei Yang; Szu Yuan Chao; Ming-Jhu Syu; Shih Hsien Yu; Ting Yi Tsai; Chin Ping Tu; Chia-Yu Lin; Yi Wen Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 845–851
The National Digital Archive Project in Taiwan may be an important example of how emerging technology may be applied to make here-to-for restricted access to national architectural treasures now available to unrestricted access. Digital archives,...