Search results for author:"Cheng-Ming Chen"
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EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1531–1535
This preliminary study aimed to explore the impact of using Augmented Reality (AR) technology as a scaffolding tool on senior high school students’ learning of geometry. Participants’ learning performance and motivation toward learning of geometry...
Mining Learning Social Networks for Cooperative Learning with Appropriate Learning Partners in a Problem-Based Learning Environment
Interactive Learning Environments Vol. 22, No. 1 (2014) pp. 97–124
Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure ...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 867–868
This paper introduces a showcase of an AR-based science exploration using smart glass. A gamified AR-based science laboratory session on the convex lens image forming, called The Dragon Fighter, was developed to support junior high school students...
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 76–88
The purpose of this study was to develop an explanatory model for the information and communication technology (ICT) competencies of students with and without learning disabilities (LD). A conceptual model was proposed, and included five major...
Experiential-based Digital Resources for Teaching Abstract Concepts of Computer Science to High School Students
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2523–2529
The Experiential-based Learning of Computer Science (ELCS) was developed based on the experiential learning perspective to provide teachers with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation...
Educational Psychology Vol. 32, No. 2 (2012) pp. 169–182
Research on school bullying has tended to focus on its prevalence or frequency while ignoring its perceived severity. This study attempted to construct a perceived School Bullying Severity Scale (SBSS). The original 24-item instrument, revised from...
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 200–216
The study aims to develop three school bullying scales--the Bully Scale, the Victim Scale, and the Witness Scale--to assess secondary school students' bullying behaviors, including physical bullying, verbal bullying, relational bullying, and cyber...
Applications of a Time Sequence Mechanism in the Simulation Cases of a Web-Based Medical Problem-Based Learning System
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 149–161
The prevalence of Internet applications nowadays has led many medical schools and centers to incorporate computerized Problem-Based Learning (PBL) methods into their training curricula. However, many of these PBL systems do not truly reflect the...
World Conference on Educational Media and Technology 2003 (2003) pp. 369–372
Case-based learning in the medical field involves the presentation of clinical cases as a means of learning basic medical and clinical science. In this paper, our proposed system, called HINTS (Health Information NeTwork System), combines WWW and...
A Structured Methodology for Digital Knowledge Content Development: Knowledge of Mathematics Teaching for Students with Mild Disabilities as an Example
World Conference on Educational Media and Technology 2006 (June 2006) pp. 935–940
This paper presents a systematic methodology for digital knowledge content development for a knowledge management oriented e-learning platform, including its procedure, the goal, outputs, and related methods and technology of each step, to provide...
Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game
Computers & Education Vol. 60, No. 1 (January 2013) pp. 254–263
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors ...
Global Learn 2010 (May 17, 2010) pp. 725–730
The Taiwan technology education started from Chin dynasty. It's educational goal changed from vocational exploring to industrial culture reorganization as well as teaching student's technology literacy. Imitated from United Stated of America, Taiwan'...
Inspecting the Theoretical Model of Junior High School Students' Learning in English Village with Structural Equation Modeling
Turkish Online Journal of Educational Technology Vol. 13, No. 1 (January 2014) pp. 100–114
English teaching in elementary and junior high schools in Taiwan has been criticized for years as being restricted in classroom learning and not being expanded out of the classrooms and combined with real situations so that students are not really ...
Computers & Education Vol. 114, No. 1 (November 2017) pp. 298–308
Reflective judgement is a critical capability for dietitians since they are often confronted with contradictory evidence and conflicting viewpoints. The lack of reflective judgment literature for nutrition education revealed an imperative need to...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Fei Jack Yang; Ching-Mei Hsiao; Szu Yuan Chao; Jan-Ping Sh; Shan Ling Chiou; Bi Chuen Shiu; Pei Chun Liao; Cheng Feng Liou; Chen Ming Tang
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 865–870
A Novel Analog Integrated Circuit Design Course Covering Design, Layout, and Resulting Chip Measurement
Wei-Liang Lin; Wang-Chuan Cheng; Chen-Hao Wu; Hai-Ming Wu; Chang-Yu Wu; Kuan-Hsuan Ho; Chueh-An Chan
IEEE Transactions on Education Vol. 53, No. 2 (May 2010) pp. 282–287
This work describes a novel, first-year graduate-level analog integrated circuit (IC) design course. The course teaches students analog circuit design; an external manufacturer then produces their designs in three different silicon chips. The...
An analysis of student collaborative problem solving activities mediated by collaborative simulations
Chia-Jung Chang; Ming-Hua Chang; Bing-Cheng Chiu; Chen-Chung Liu; Shih-Hsun Fan Chiang; Cai-Ting Wen; Fu-Kwun Hwang; Ying-Tien Wu; Po-Yao Chao; Chia-Hsi Lai; Su-Wen Wu; Chih-Kang Chang; Wenli Chen
Computers & Education Vol. 114, No. 1 (November 2017) pp. 222–235
Collaborative problem solving (CPS) is considered as one of the core competencies of the 21st century. Collaborative simulations which allow multiple students to participate in CPS activities in a shared simulation session are now increasingly...
Chenn-Jung Huang; Ming-Chou Liu; Kuo-En Chang; Yao-Ting Sung; Tz-Hau Huang; Chun-Hua Chen; Hung-Yen Shen; Kuo-Liang Huang; Jia-Jian Liao; Kai-Wen Hu; Yun-Cheng Luo; Tun-Yu Chang
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 126–138
With rapid advances in the development of information technology, information access has become central to life in the 21st century. In recent years, the development of useful learning-assistance systems has become a popular topic in literature....
Corpora Processing and Computational Scaffolding for a Web-Based English Learning Environment: The CANDLE Project
Hsien-Chin Liou; Jason S Chang; Hao-Jan Chen; Chih-Cheng Lin; Meei-Ling Liaw; Zhao-Ming Gao; Jyh-Shing Roger Jang; Yuli Yeh; Thomas C. Chuang; Geeng-Neng You
CALICO Journal Vol. 24, No. 1 (September 2006) pp. 77–95
This paper describes the development of an innovative web-based environment for English language learning with advanced data-driven and statistical approaches. The project uses various corpora, including a Chinese-English parallel corpus ("Sinorama")...