Search results for author:"Cheng-Li Liu"
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Interactive Projector as an Interactive Teaching Tool in the Classroom: Evaluating Teaching Efficiency and Interactivity
Turkish Online Journal of Educational Technology Vol. 14, No. 2 (April 2015) pp. 110–115
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology...
Educational Psychology Vol. 32, No. 2 (2012) pp. 169–182
Research on school bullying has tended to focus on its prevalence or frequency while ignoring its perceived severity. This study attempted to construct a perceived School Bullying Severity Scale (SBSS). The original 24-item instrument, revised from...
A Study in Developing a Mobile Learning System based on Human-Computer Interaction Design Principles
International Journal of Mobile and Blended Learning Vol. 1, No. 3 (July 2009) pp. 17–40
Today, the learning model of a single instructor interacting with many students that is applied in conventional classrooms forms a passive bottleneck. Moreover, the instructor cannot effectively record students’ individual learning histories for...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3407–3414
Exchanging information and sharing applications between businesses has become very common. There are concerns in data transmission, data security, and so on. Among these issues, system interoperability are one of most obvious issues since data and...
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 200–216
The study aims to develop three school bullying scales--the Bully Scale, the Victim Scale, and the Witness Scale--to assess secondary school students' bullying behaviors, including physical bullying, verbal bullying, relational bullying, and cyber...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...