Search results for author:"Charles Wiz"
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World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3085–3090
Virtual worlds such as Second Life, Active Worlds and Gaia are gaining much interest among educators. A number of universities and educational organizations have set up islands in Second Life for teachers, students and visitors. However, successful...
Topics: Learning Outcomes
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 1 (January 2010) pp. 20–23
With the development of Web 2.0 technologies, online document collaboration tools are becoming increasingly available, often free of charge. Although the technology is considered interactive and collaborative, it does not necessarily mean learners...
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 1 (January 2010) pp. 20–37
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community...
Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.
Journal of Virtual Worlds Research Vol. 3, No. 1 (Apr 29, 2010)
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social\u2010constructivist learning, personal interpretation, decision-making and community...