Search results for author:"Chao Wang"
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Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 89–99
This study focused on the effect of examinees' ability levels on the relationship between Reflective-Impulsive (RI) cognitive style and item response time in computerized adaptive testing (CAT). The total of 56 students majoring in Educational...
Educational Media International Vol. 36, No. 2 (1999) pp. 115–20
Provides an overview of the implementation of lifelong learning in Taiwan, Republic of China (ROC) as part of its educational reform policy and describes a pilot project, the Lifelong Cyberlearning System. Highlights include planning architecture,...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2775–2779
Web-based instruction (WBI) has been applied in both academic and practitioner fields for the past few years with the advanced invention of communication technology and has become a trend for learning. For the past five years, many design guidelines ...
Enhancing Concept Comprehension in a Web-Based Course Using a Framework Integrating the Learning Cycle with Variation Theory
Asia Pacific Education Review Vol. 15, No. 2 (June 2014) pp. 211–222
Concept comprehension is an important foundation for more complex thoughts. To enhance concept comprehension, teachers of traditional classrooms have been using instructional strategies and specific course designs, which have been proven effective....
Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills
Computers & Education Vol. 121, No. 1 (June 2018) pp. 73–88
Algorithmic thinking is a core skill for constructing algorithms to solve problems and for understanding computer science. The purpose of this study was to examine the effects of using game mechanics and a student-generated questions strategy to...
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 2307–2308
Cyber bullying, inappropriate social media, digital identity and impact of digital footprints are becoming issues that are facing middle school students across our nation. As the use of social media grows and students utilize technology more and...
Educational Technology & Society Vol. 14, No. 3 (2011) pp. 141–151
Faculty members have different concerns as they integrate new technology into their teaching practices. The integration of Web-Based Instruction in higher-education settings will not be successful if these faculty concerns are not addressed. Four...
Examining the Impact of Computer Supported Intercultural Communication on Learners' Language-Learning Beliefs and Motivation
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2118–2123
With the development of globalization and multi-culturalism, English is increasingly being used as an international and intercultural language by people of this global community. Meanwhile, the rapid advancements in information communication...
A Study of Refashioning Graphic Illusion with Computer Rendered Scenes- Using Paradox and Ambiguous Illusion
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4062–4067
This research produce a 3D computer animation which refashioning some 2D optical tricks. This animation’s claim is that drawing uses many techniques of perspective to achieve a sense of space. This sense of space is an illusion and a simulation of a ...
Optimizing T-Learning Course Scheduling Based on Genetic Algorithm in Benefit-Oriented Data Broadcast Environments
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 3 (July 2012) pp. 255–266
Ubiquitous learning receives much attention in these few years due to its wide spectrum of applications, such as the T-learning application. The learner can use mobile devices to watch the digital TV based course content, and thus, the T-learning...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2977–2984
The purposes of this study are (1) to identify the essential dimensions of intercultural communicative competence (or ICC, for short) and (2) to establish a mixed-approach framework that helps researchers assess the ICC of high school students and...
A Framework for Assessing High School Students’ Intercultural Communicative Competence in a Computer-Mediated Language Learning Project
Journal of Interactive Learning Research Vol. 20, No. 1 (January 2009) pp. 95–116
"** Invited as a paper from ED-MEDIA 2006 **" -- original title as "A Framework for the Assessing of Intercultural Communicative Competence: A Mixed Approach" The purposes of this study were to identify the essential dimensions of intercultural...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 418–426
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. ...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3270–3275
This study applied a computer system, Value Focused Association Map (VFAM) presenting the students’ essays, to understand students’ learning outcomes. Although there were many ways of presenting learning outcomes, the map provided an alternative of ...
World Conference on Educational Media and Technology 2000 (2000) pp. 1544–1545
This paper proposes an open architecture of Visual Lab on WWW and focuses on scientific experiment for the asynchronous mode of distance learning. Visual Lab is a virtual experiment environment by using video-media. A complete scientific...
International Journal of Emerging Technologies in Learning (iJET) Vol. 11, No. 11 (Nov 29, 2016) pp. 55–59
The digital library brings convenience, but meanwhile, it also brings the problems of overloaded information and over-diversified forms,thus search becomes difficult. Personalized Learning Recommendation System is the key to solve the problems, and...
International Journal of Emerging Technologies in Learning (iJET) Vol. 11, No. 11 (Nov 29, 2016) pp. 4–8
A scientific, objective and accurate assessment of teaching quality is helpful in finding the relevant problems. So a highly accurate, quick and easy-to-implement teaching quality assessment system is necessary to build. The index value of the...
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 14–26
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can...
Enhancing skill in constructing scientific explanations using a structured argumentation scaffold in scientific inquiry
Computers & Education Vol. 91, No. 1 (2015) pp. 46–59
Constructing scientific explanations is necessary for students to engage in scientific inquiry. The purpose of this study is to investigate the influence of using a structured argumentation scaffold to enhance skill in constructing scientific...
Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 13–24
As robot technologies develop, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solving abilities and learn computer programming, mathematics, and science. However, few...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 82–90
This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However,...
Journal of Educational Technology & Society Vol. 15, No. 2 (2012) pp. 62–72
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a...
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Nancy Robbins; Yen-Hai Lo; Feng-Heiung Hou; Tsai-Sheng Chou; Chin-Hung Chen; Chao-Chien Chen; Wen-Chiang Chen; Yen-Chuan Chen; Shih-Jen Wang; Shih-Yu Huang; Jong-Yiing Lii
Journal of Educational Technology Systems Vol. 30, No. 3 (2002) pp. 323–331
The design for this preliminary study was based on the experiences of the international students and faculty members of a small southwest university being surveyed and interviewed. The data collection procedure blends qualitative and quantitative...