Search results for author:"Carlos Delgado Kloos"
Total records matched: 16 Search took: 0.109 secs
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Augmented reality for STEM learning: A systematic review
María-Blanca Ibáñez; Carlos Delgado-Kloos
Computers & Education Vol. 123, No. 1 (August 2018) pp. 109–123
This study presents a systematic review of the literature on the use of augmented reality technology to support science, technology, engineering and mathematics (STEM) learning. It synthesizes a set of 28 publications from 2010 to 2017. A...
Language: English
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Generic service integration in adaptive learning experiences using IMS learning design
Luis de-la-Fuente-Valentín; Abelardo Pardo; Carlos Delgado Kloos
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1160–1170
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course...
Language: English
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Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
Maria-Blanca Ibáñez; Ángela Di-Serio; Carlos Delgado-Kloos
IEEE Transactions on Learning Technologies Vol. 7, No. 3 (2014) pp. 291–301
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students' engagement which could have a positive impact on...
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Adapting the Speed of Reproduction of Audio Content and Using Text Reinforcement for Maximizing the Learning Outcome though Mobile Phones
M Munoz-Organero; P J. Munoz-Merino; Carlos Delgado Kloos
IEEE Transactions on Learning Technologies Vol. 4, No. 3 (2011) pp. 233–238
The use of technology in learning environments should be targeted at improving the learning outcome of the process. Several technology enhanced techniques can be used for maximizing the learning gain of particular students when having access to...
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Addressing drop-out and sustained effort issues with large practical groups using an automated delivery and assessment system
Luis de-la-Fuente-Valentín; Abelardo Pardo; Carlos Delgado Kloos
Computers & Education Vol. 61, No. 1 (February 2013) pp. 33–42
The acquisition of programming skills specially in introductory programming courses poses an important challenge for freshmen students of engineering programs. These courses require students to devote a sustained effort during the whole course and a ...
Language: English
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Impact of an augmented reality system on students' motivation for a visual art course
Ángela Di Serio; María Blanca Ibáñez; Carlos Delgado Kloos
Computers & Education Vol. 68, No. 1 (October 2013) pp. 586–596
In this paper, the authors show that augmented reality technology has a positive impact on the motivation of middle-school students. The Instructional Materials Motivation Survey (IMMS) (Keller, 2010) based on the ARCS motivation model (Keller,...
Language: English
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Delving into Participants' Profiles and Use of Social Tools in MOOCs
Carlos Alario-Hoyos; Mar Pérez-Sanagustin; Carlos Delgado-Kloos; Hugo A. Parada G.; Mario Muñoz-Organero
IEEE Transactions on Learning Technologies Vol. 7, No. 3 (2014) pp. 260–266
This paper presents an in-depth empirical analysis of a nine-week MOOC. This analysis provides novel results regarding participants' profiles and use of built-in and external social tools. The results served to detect seven participants' patterns...
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Supporting Situated Learning Based on QR Codes with Etiquetar App: A Pilot Study
Miguel Olmedo Camacho; Mar Pérez-Sanagustín; Carlos Alario-Hoyos; Xavier Soldani; Carlos Delgado Kloos; Sergio Sayago
International Conference on Mobile Learning 2014 (2014)
EtiquetAR is an authoring tool for supporting the design and enactment of situated learning experiences based on QR tags. Practitioners use etiquetAR for creating, managing and personalizing collections of QR codes with special properties: (1) codes ...
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Motivation and Emotions in Competition Systems for Education: An Empirical Study
Pedro J. Muñoz-Merino; Manuel Fernández Molina; Mario Muñoz-Organero; Carlos Delgado Kloos
IEEE Transactions on Education Vol. 57, No. 3 (2014) pp. 182–187
A lack of student motivation is a problem in many courses in electrical engineering. Introducing competition between students can enhance their motivation, but it can also generate negative emotions. This paper presents an empirical study of...
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Monitoring student progress using virtual appliances: A case study
Vicente-Arturo Romero-Zaldivar; Abelardo Pardo; Daniel Burgos; Carlos Delgado Kloos
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1058–1067
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows...
Language: English
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Mobile and Accessible Learning for MOOCs
Mike Sharples; Carlos Delgado Kloos; Yannis Dimitriadis; Serge Garlatti; Marcus Specht
Journal of Interactive Media in Education Vol. 2015, No. 1 (2015)
Many modern web-based systems provide a "responsive" design that allows material and services to be accessed on mobile and desktop devices, with the aim of providing "ubiquitous access." Besides offering access to learning...
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Analyzing Convergence in e-Learning Resource Filtering Based on ACO Techniques: A Case Study with Telecommunication Engineering Students
Mario Munoz-Organero; Gustavo A. Ramirez; Pedro Munoz Merino; Carlos Delgado Kloos
IEEE Transactions on Education Vol. 53, No. 4 (November 2010) pp. 542–546
The use of swarm intelligence techniques in e-learning scenarios provides a way to combine simple interactions of individual students to solve a more complex problem. After getting some data from the interactions of the first students with a central ...
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Augmenting Reality and Formality of Informal and Non-Formal Settings to Enhance Blended Learning
Mar Pérez-Sanagustin; Davinia Hernández-Leo; Patricia Santos; Carlos Delgado Kloos; Josep Blat
IEEE Transactions on Learning Technologies Vol. 7, No. 2 (2014) pp. 118–131
Visits to museums and city tours have been part of higher and secondary education curriculum activities for many years. However these activities are typically considered "less formal" when compared to those carried out in the classroom,...
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Design and Implementation of a 3D Multi-User Virtual World for Language Learning
Maria Blanca Ibanez; Jose Jesus Garcia; Sergio Galan; David Maroto; Diego Morillo; Carlos Delgado Kloos
Educational Technology & Society Vol. 14, No. 4 (2011) pp. 2–10
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for...
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Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
María Blanca Ibáñez; Ángela Di Serio; Diego Villarán; Carlos Delgado Kloos
Computers & Education Vol. 71, No. 1 (February 2014) pp. 1–13
Educational researchers have recognized Augmented Reality (AR) as a technology with great potential to impact affective and cognitive learning outcomes. However, very little work has been carried out to substantiate these claims. The purpose of this ...
Language: English
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Implementation of a Learning Design Run-Time Environment for the .LRN Learning Management System
Jose Pablo Escobedo del Cid; Luis de la Fuente Valentin; Sergio Gutierrez; Abelardo Pardo; Carlos Delgado Kloos
Journal of Interactive Media in Education Vol. 2007, No. 1 (2007)
The IMS Learning Design specification aims at capturing the complete learning flow of courses, without being restricted to a particular pedagogical model. Such flow description for a course, called a Unit of Learning, must be able to be reproduced...