Search results for author:"Carl Dreher"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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Classrooms of the Future, Incorporating Virtual Worlds: A Round Table to Explore New Ways of Teaching
Torsten Reiners; Carl Dreher; Heinz Dreher
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2272–2274
Virtual worlds are an emerging technology with rich social, commercial, and pedagogical applications. They are particularly popular with youth and young adults. This presents today’s educators with the challenge of keeping pace with the learners of...
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Investigating Factors Affecting the Uptake of Automated Assessment Technology
Carl Dreher; Torsten Reiners; Heinz Dreher
Journal of Information Technology Education: Research Vol. 10 (2011) pp. 161–181
Automated assessment is an emerging innovation in educational praxis, however its pedagogical potential is not fully utilised in Australia, particularly regarding automated essay grading. The rationale for this research is that the usage of...
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Six Key Topics for Automated Assessment Utilisation and Acceptance
Torsten Reiners; Carl Dreher; Heinz Dreher
Informatics in Education Vol. 10, No. 1 (2011) pp. 47–64
Automated assessment technologies have been used in education for decades (e.g., computerised multiple choice tests). In contrast, Automated Essay Grading (AEG) technologies: have existed for decades; are "good in theory" (e.g., as...
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Investigating Factors Affecting the Uptake of Automated Assessment Technology
Carl Dreher; Torsten Reiners; Heinz Dreher
Journal of Information Technology Education: Research Vol. 10, No. 1 (Jan 01, 2011) pp. 161–181
Automated assessment is an emerging innovation in educational praxis, however its pedagogical potential is not fully utilised in Australia, particularly regarding automated essay grading. The rationale for this research is that the usage of...
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3D Spaces in Software Engineering: From K-12 to Life Long Learning
Heinz Dreher; Torsten Reiners; Carl Dreher; Naomi Dreher
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4103–4112
Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major...
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Australis 4 Learning: Benefits and Outcomes of a Second Life Simulation for the Automated Assessment Laboratory
Torsten Reiners; Heinz Dreher; Naomi Dreher; Carl Dreher; Christian Kulenkampff
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2463–2466
The aim of the Automated Assessment Laboratory (AAL) being established at the School of Information Systems (Curtin Business School) is to provide lecturers with the opportunity to have essays automatically assessed using MarkIT. So far, the process ...
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Virtual Worlds as a Context Suited for Information Systems Education: Discussion of Pedagogical Experience and Curriculum Design with Reference to Second Life
Carl Dreher; Torsten Reiners; Naomi Dreher; Heinz Dreher
Journal of Information Systems Education Vol. 20, No. 2 (2009) pp. 211–224
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in...
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Connecting Students by Integrating the 3D Virtual and Real Worlds:We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration alive
Torsten Reiners; Carl Dreher; Simon Büttner; Marius Naumann; Lone Visser
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 3125–3126
Picture a world where imagination is the only limit; a world that stimulates students to learn, communicate, play and grow. The emergence of 3D virtual worlds has made this a virtual reality. Until recently this virtual experience has been separated ...