Search results for author:"Cameron L Fadjo"
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World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4041–4046
Elementary school students were taught how to use Scratch, a programming language, to design and develop their own personal video games. In our study 11 third- and fourth-graders either physically simulated (Direct Embodiment) or imagined (Imagined ...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2787–2792
Recent discussions on video games and embodiment (Gee, 2008), studies on literacy comprehension augmented by physical and imagined manipulation (Glenberg, 2004), and research using two forms of Instructional Embodiment (Fadjo et al., 2009) have...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2672–2679
The purpose of this article is to present an embodied instructional approach in the teaching of conditional logic concepts during the programming of an individual video game artifact. We first review current research in embodied cognition and...