Search results for author:"Asimenia Gioftsidou"
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Computers & Education Vol. 75, No. 1 (June 2014) pp. 149–161
The purpose of this study was to use the Eccles' expectancy-value model of choice as a framework to examine university students' expectancy beliefs and task values in exergaming systems compared to those in physical education activities. Two hundred ...
The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches
Computers & Education Vol. 59, No. 2 (September 2012) pp. 196–205
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the...