Search results for author:"Anita Knox"
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Society for Information Technology & Teacher Education International Conference 2022 (Apr 11, 2022) pp. 611–616
In the recent movement to remote learning we are faced with new challenges in motivation, engagement, and attitudes to successfully address learning goals. One opportunity to address these challenges is integrating gamification. This practical...
Topics: Instructional Design
Innovate Learning Summit 2020 (Nov 03, 2020) pp. 358–364
Game-based learning has shown to increase enjoyment, motivate, engage, and encourage learners to spend more time learning. The challenge is to determine how it influences the cognitive processing necessary to develop knowledge. The current body of...
Topics: Game-based learning