Search results for author:"Andreas Holzinger"
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Successful implementation of user-centered game based learning in higher education: An example from civil engineering
Computers & Education Vol. 49, No. 3 (November 2007) pp. 873–890
The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning.To gain insight into whether and to what extent, online games have...
Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?
Educational Technology & Society Vol. 11, No. 1 (2008) pp. 279–290
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to...
World Conference on Educational Media and Technology 2001 (2001) pp. 772–777
One of the hottest topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) seems to be a very powerful mechanism to represent metadata, because of the great variety of LOM Objects. This is one of the...
Trends in Multimedia; Hypermedia & Telecommunication – Development of a Methodological Design for an Empirical Study
World Conference on Educational Media and Technology 2000 (2000) pp. 1256–1258
Rapid development in the field of Multimedia, Hypermedia and Tele-communication (MH&T) is continually providing new work, study and research areas. The authors are of the opinion that these trends have found their expression within the ED-MEDIA ...
EdMedia: World Conference on Educational Media and Technology 1999 (1999) p. 1683
We present a new web-based learning software that uses three basic psychological effects: incidental learning, increased motivation and technique we call the "Tamagotchi-Effect". This software is called "VR-Friends" and represent a kind of...
Development and Evaluation of an E-Learning Course for Deaf and Hard of Hearing Based on the Advanced Adapted Pedagogical Index Method
Interactive Learning Environments Vol. 22, No. 1 (2014) pp. 35–50
Web-based and adapted e-learning materials provide alternative methods of learning to those used in a traditional classroom. Within the study described in this article, deaf and hard of hearing people used an adaptive e-learning environment to...
Interactive Computer Assisted Formulation of Retrieval Requests for a Medical Information System using an Intelligent Tutoring System
World Conference on Educational Media and Technology 2000 (2000) pp. 466–471
A medical information system at Graz University contains three millions of diagnostic reports, which form the basis of patient care and of scientific work. Complex retrieval systems are prepared in a time consuming dialogue between clinical...
World Conference on Educational Media and Technology 2001 (2001) pp. 975–980
We propose an architecture of a multimedia repository for online educational content, that helps to manage the continuously growing amount of electronic learning material. The multimedia repository can be embedded in educational learning...
Learning performance with interactive simulations in medical education: Lessons learned from results of learning complex physiological models with the HAEMOdynamics SIMulator
Computers & Education Vol. 52, No. 2 (February 2009) pp. 292–301
Since simulations are often accepted uncritically, with excessive emphasis being placed on technological sophistication at the expense of underlying psychological and educational theories, we evaluated the learning performance of simulation software,...
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 321–336
Seamless Learning shall initiate human learning processes that exceeds lesson and classroom limits. At the same time this approach fosters a self-regulated learning, by means of inspirational, open education settings. Advanced learning materials are ...
TRIANGLE: A Multi-Media test-bed for examining incidental learning, motivation and the Tamagotchi-Effect within a Game-Show like Computer Based Learning Module
World Conference on Educational Media and Technology 2001 (2001) pp. 766–771
At first sight, "TRIANGLE" appears to be just another piece of learning software but it is much more than this, it is an experimental test-bed for examining motivational factors in computer based training. Such a multi-media application derives its...