Search results for author:"Andee Rubin"
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Theory Into Practice Vol. 29, No. 4 (1990) pp. 256–63
Examines the use of a computer-based system (QUILL) with tools and environments for teaching writing, in real classroom settings, focusing on use of its electronic mail program. Whenever QUILL raised significant pedagogical issues, teachers...
Statistics Education Research Journal Vol. 3, No. 2 (November 2004) pp. 17–41
New software tools for data analysis provide rich opportunities for representing and understanding data. However, little research has been done on how learners use these tools to think about data, nor how that affects teaching. This paper describes...
Mathematics Teaching in the Middle School Vol. 5, No. 3 (1999) pp. 180–86
Identifies characteristics of mathematically rich, equitable game software for middle school students. Introduces and compares two games called Math Blaster and Logical Journey of the Zoombinis. Contains 15 references. (ASK)