Search results for author:"Anastasia Sfiri"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2512–2516
Abstract: The SIG-GLUE community is formatted to provide a world wide communication and exchange platform for game-based learning in the field of universities and lifelong learning. The community could be seen as "knowledge pool" i.e. a resource of...
International Journal of Emerging Technologies in Learning (iJET) Vol. 5, No. 1 (Mar 05, 2010) pp. 22–25
In this article we discuss our key idea that informal exchange in twitter contributes to the motivation of participants in online courses. Micro-blogging (via twitter) was introduced to groups of educators that participated in three online courses...
The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project â??Play the Learning Gameâ?
International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 1 (Feb 27, 2013) pp. 20–23
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project â??Play the Learning Gameâ? are to spread and update the results of the â??Learning Game Portal â? to vocational education teachers...
Bettina Hiller; Jutta Pauschenwein; Heimo Sandtner; Anastasia Sfiri; Barbara Porotschnig; Gabriella Ritter
International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 1 (Mar 10, 2008)
This paper describes the design of Portfolio and its application at FH JOANNEUM in a range of contexts where it will be used to make learning outcomes visible and to facilitate personal development planning. The flexibility of the ePortfolio...