Search results for author:"Ana Carvalho"
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EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2296–2303
This paper reports Portuguese postgraduate teachers' opinion about their experience on designing a WebQuest, during their Master course classes. The instrument developed to collect their opinions is a Questionnaire with open and closed questions....
WebNet World Conference on the WWW and Internet 2000 (2000) pp. 81–87
Complex knowledge acquisition and transfer to new situations is always a difficult task to achieve. Cognitive Flexibility Theory principles are appropriate for complex domains and advanced knowledge acquisition. We apply CFT principles to a novel...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 37–45
This paper describes a model to address the development of learning objects based on Cognitive Flexibility Theory and on research related to this theory. We called this model Multiple-Perspectives Learning Objects (MPLO). The model integrates three...
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2633–2638
In this paper we describe a pedagogical interactive activity currently in development, which takes the form of a mobile game. The subject of the game is a curriculum topic in mathematics, namely the four elementary operations on polynomials. The...
A web-based learning platform to promote cognitive flexibility through deconstruction and reflection
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1120–1132
This paper describes and evaluates an approach to learning complex knowledge and to develop cognitive flexibility through a web platform, FleXml, based on cognitive flexibility theory. A Latin course, named Sapere Aude, was implemented to evaluate...
EdMedia: World Conference on Educational Media and Technology 1999 (1999) pp. 1257–1258
The World Wide Web has been largely used on distance learning, but some problems arise, mainly related to students' feelings of loneliness [Schrum, 1997]. We decide to focus on this problem and also applying Cognitive Flexibility Theory principles...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3543–3548
This paper reports the findings of a quasi-experimental study conducted with two classes in their 2nd year of vocational education, which aimed at understanding the importance of the process in solving the WebQuest task and its implications in...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2473–2480
Podcasts are being used in higher education, particularly in blended-learning or in distance learning. Studies in different universities have reported its use with different purposes. The research described in this paper reports to a study conducted ...
Producing Digital Storytelling to Improve Foreign Language Learning: a Multimodal and Intersemiotic Approach
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3569–3578
This paper reports the findings of a case study conducted on a 6th level classroom in a formal learning setting during the school year 2009/2010. The study aimed to contribute to a deeper understanding of the real potential of digital storytelling...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3625–3633
Podcasts are a new way to deliver audio information. They have been used in several universities. The study reported in this paper describes four types of podcasts of different length used in four courses. It focuses on students’ acceptance of...
Biochemistry and Molecular Biology Education Vol. 37, No. 5 (2009) pp. 287–289
Podcasts are audio or video files which can be automatically downloaded to one's computer when the episodes become available, then later transferred to a portable player for listening. The technology thereby enables the user to listen to and/or...
International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) 2014 (December 2014)
This paper starts by reporting the findings of a survey of Portuguese university students concerning their game habits and preferences. An online questionnaire was developed and 1101 answers were collected, 626 were mobile game players. The results...
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 737–744
Playing video games is attractive for most students. Most of them have mobile devices and play mobile games anywhere and anytime. In this paper we report the most played digital games by Portuguese students from grades 10 to 12. A survey was...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 137–143
The project Production of Learning Objects for the Web (PLOW) is based on an advanced use of ICT's, and aims at creating educational content in a "learning object" format. This content will be available over the Web (Internet) in an open access...
Childhood: A Global Journal of Child Research Vol. 19, No. 2 (May 2012) pp. 219–234
This article discusses the heterogeneity in children's appropriation and use of the internet that make up contemporary digital divides. Based on a survey of Portuguese children in mandatory education (8- to 17-year-olds), it relies on multivariate...
- Carvalho, Ana A. (5)
- Carvalho, Ana Amélia (4)
- Aguiar, Cristina (3)
- Carvalho, Ana (3)
- Zagalo, Nelson (2)
- Alves, Nuno de Almeida (1)
- Amaral, Luis (1)
- Araujo, Ines (1)
- Araújo, Inês (1)
- Barros, Candida (1)