Search results for author:"Alan Craig"
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Adoption, diffusion, and optimal uses of computer technologies for instruction in higher education: A case study of a midwest college
(1998) pp. 1–296
This study investigated the adoption, diffusion, and optimal uses of computer technologies for instruction at a midwest college. The research considered the following questions: (1) What factors promote or inhibit the use of computer technology in...
Faculty development efforts in support of Web-based distance education among the University of North Carolina schools of education
Faculty@development efforts in support of Web-based distance education among the University@of@North@Carolina schools@of@education (2001) pp. 1–145
The purpose of this study was to explore faculty development efforts in support of web-based distance education among University of North Carolina schools of education. This study was designed to investigate the organization of faculty development...
World Conference on Educational Media and Technology 2004 (2004) pp. 414–419
Many people use interactive whiteboards in their instruction. We are using SMART Board™ Interactive whiteboards as a central part of RACOL, a video-based distance education program. There are a number of programs available to immediately broadcast...
World Conference on Educational Media and Technology 2003 (2003) pp. 167–170
Students miss classes for a number of reasons. With emerging technology, providing asynchronous access to that class is possible. Rural Advanced Community of Learners (RACOL) is creating a new standard in delivering distance education to students...
International Journal of Designs for Learning Vol. 8, No. 1 (Jun 24, 2017)
This paper presents the ongoing design, development, and implementation of a K-16 maker movement centered around a joint public school/university library whose minimal dedicated space has expanded opportunities for public participation, partnerships,...
Family Medicine Vol. 32, No. 10 (2000) pp. 696–700
Surveyed directors of predoctoral family medicine programs (n=78; response rate of 61%) about the inclusion of Web-based educational methods in their programs, the level of interest in such programs, and barriers to program development. Results show ...
A Formative Evaluation on a Virtual Reality Game-Based Learning System for Teaching Introductory Archaeology
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 605–611
Virtual reality (VR) holds great potential for instructional and educational purposes as it is capable of immersing learners cognitively, physiologically, and emotionally by transcending physical limitations and boundaries, so learners can acquire...