Search results for author:"Adam Ingram-Goble"
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Same content, different context: Advancing designs to position teachers as active agents in gaming environments.
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3518–3523
Traditionally, approaches to teacher training have involved abstracted knowledge with little connection to the field. This study was conducted in Spring of 2008 and Spring of 2010 to address the implications of designs in online gaming environments...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 2811–2818
In this paper, we discuss the use of worked examples, a form of invitational scholarship that provides scholars an outlet for sharing their work online, as a new way of doing portfolio assessment that supports pre-service teachers’ critical...
Educational Researcher Vol. 39, No. 7 (October 2010) pp. 525–536
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex...
Journal of Science Education and Technology Vol. 18, No. 2 (April 2009) pp. 187–208
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific...
"Game Remains": A Platform Design Grounded in Indigenous Knowledge Systems for Dialogue and Composition Play
Educational Technology Vol. 56, No. 3 (2016) pp. 11–16
This article reviews the design and implementation of a game as an instrument for dialogue, both as a social tool and a shared interface for music performance. Beyond describing the design of "Game Remains," the article shares the details...
Sasha A. Barab; Brianna Scott; Sinem Siyahhan; Robert Goldstone; Adam Ingram-Goble; Steven J. Zuiker; Scott Warren
Journal of Science Education and Technology Vol. 18, No. 4 (August 2009) pp. 305–320
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four...
- Ingram-Goble, Adam (5)
- Siyahhan, Sinem (3)
- Barab, Sasha A. (2)
- Solomou, Maria (2)
- Chacon, Raven (1)
- Goldstone, Robert (1)
- Gresalfi, Melissa (1)
- Hickey, Daniel T. (1)
- Ingram-Goble, Adam A. (1)
- Jameson, Ellen M. (1)