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E-Learning Experiences using Avatars and 3D Virtual Worlds: The Case of the University of Guadalajara in Mexico
PROCEEDINGS

, UNIVERSITY OF GUADALAJARA, Mexico

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montréal, Quebec, Canada ISBN 978-1-880094-98-3 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Abstract: The rapid evolution of virtual worlds and immersive systems allows universities find new forms of e-learning. Such is the case of the North Campus of the University of Guadalajara in Mexico, which has modeled their classrooms inside the Second Life platform to provide an option for higher education students and teachers who prefer to do their learning activities by using avatars and virtual worlds. This e-learning project provides evidence of learning experiences, using some bidimensional Moodle tools in a three-dimensional virtual system. Also adds live audio and video streaming from the real world into the Second Life classroms to provide a innovative e-learning enviroment available for native and mestizo students of the University of Guadalajara.

Citation

Lopez Rodriguez, A. (2012). E-Learning Experiences using Avatars and 3D Virtual Worlds: The Case of the University of Guadalajara in Mexico. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (p. 1122). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved May 26, 2020 from .

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